MagicField guides
WU

White–Blue

Use plot and activated abilities to spend turns without casting from your hand, unlocking end-step rewards.

Designed52.2% game win · 26,227 games · -2.0 vs 54.1% average · Premier Draft, Apr 16–May 27, 2024 · 17Lands ↗
Mode

How it wins

Use plot and activated abilities to spend turns without casting from your hand, unlocking end-step rewards.

Early
Develop mana and an early creature or answer.
Middle
Cast a previously plotted Heist from exile, leaving Jem’s end-step condition intact while refilling your hand.
Finish
Use plot and activated abilities to spend turns without casting from your hand, unlocking end-step rewards.

What it needs

Commit when useful cards in both colors keep arriving and the support for this plan is present.

Four checks while you draft

  1. 1
    A playable curve

    Can this deck affect the board before its payoff arrives?

    Keep early creatures and interaction while assembling the specific support below.

  2. 2
    Support the plan

    Do I have enough cards that make this interaction happen?

    Cast a previously plotted Heist from exile, leaving Jem’s end-step condition intact while refilling your hand.

  3. 3
    Answers and a finish

    Can I break a board stall without drawing one particular rare?

    Use plot and activated abilities to spend turns without casting from your hand, unlocking end-step rewards.

Choose the missing job before another reward that needs it.

What to take next

You have the payoff but too few ways to activate it.

Look for Plan the Heist.

Cast a previously plotted Heist from exile, leaving Jem’s end-step condition intact while refilling your hand.

Your synergy is already working but you keep falling behind.

Take an early play or answer before another expensive reward.

Plotting counts as neither casting from hand nor casting a spell. Holding spells unnecessarily can still lose to an aggressive start.

The support is missing

Favor castable creatures and interaction if narrow support does not arrive.

Signals to watch
  • Repeated access to Trained Arynx, Frontier Seeker, Plan the Heist is better evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

Plotting counts as neither casting from hand nor casting a spell. Holding spells unnecessarily can still lose to an aggressive start.

Best commons & uncommons

17Lands ↗ · Apr 16–May 27, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Cast a previously plotted Heist from exile, leaving Jem’s end-step condition intact while refilling your hand.
  2. Plotting counts as neither casting from hand nor casting a spell. Holding spells unnecessarily can still lose to an aggressive start.

Adapt the plan to your format

One-pickSealed
Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table.Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →