MagicField guides
RG

Power

Red–Green (RG)

Accelerate into creatures with power four or greater, then use those bodies to turn smaller attackers and one-way damage spells into meaningful pressure.

Designed56.9% game win · 45,310 games · +2.3 vs 54.6% average · Premier Draft, Nov 12–Dec 15, 2024 · 17Lands ↗
Mode

How it wins

Accelerate into creatures with power four or greater, then use those bodies to turn smaller attackers and one-way damage spells into meaningful pressure.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Ruby can tap for mana immediately because it has haste, helping deploy a larger creature. Establish four power before attacking with Courageous Goblin, then use Felling Blow to clear a blocker.
Finish
Accelerate into creatures with power four or greater, then use those bodies to turn smaller attackers and one-way damage spells into meaningful pressure.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A one-mana creature accelerates green spells from the next turn onward. It must survive and wait through summoning sickness, so do not cut needed lands just because one copy is present.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Ruby can tap for mana immediately because it has haste, helping deploy a larger creature. Establish four power before attacking with Courageous Goblin, then use Felling Blow to clear a blocker.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Accelerate into creatures with power four or greater, then use those bodies to turn smaller attackers and one-way damage spells into meaningful pressure.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Llanowar Elves or Courageous Goblin.

Ruby can tap for mana immediately because it has haste, helping deploy a larger creature. Establish four power before attacking with Courageous Goblin, then use Felling Blow to clear a blocker.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Felling Blow is not a fight, and a surviving legal friendly target still gets its counter if only the opposing target becomes illegal. A removal-heavy hand still needs an actual creature to provide damage.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Llanowar Elves and Courageous Goblin are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Felling Blow is not a fight, and a surviving legal friendly target still gets its counter if only the opposing target becomes illegal. A removal-heavy hand still needs an actual creature to provide damage.

Playing against this plan

Remove the large creature before attackers to prevent power-four attack triggers. Against a damage spell that uses their creature, removing that source can stop the damage and buy a turn.

Best commons & uncommons

17Lands ↗ · Nov 12–Dec 15, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 12–Dec 15, 2024 · 100-instance minimum

Cards for this pair

GoldUncommons and rares in both colors
All 611 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Ruby can tap for mana immediately because it has haste, helping deploy a larger creature. Establish four power before attacking with Courageous Goblin, then use Felling Blow to clear a blocker.
  2. Felling Blow is not a fight, and a surviving legal friendly target still gets its counter if only the opposing target becomes illegal. A removal-heavy hand still needs an actual creature to provide damage.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →