MagicField guides
BG

Morbid

Black–Green (BG)

Use creatures that replace themselves and sensible trades to enable morbid, then gain cards and board size while preserving enough bodies to keep blocking.

Designed52.9% game win · 30,171 games · -1.7 vs 54.6% average · Premier Draft, Nov 12–Dec 15, 2024 · 17Lands ↗
Mode

How it wins

Use creatures that replace themselves and sensible trades to enable morbid, then gain cards and board size while preserving enough bodies to keep blocking.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Trade or sacrifice Infestation Sage to Hungry Ghoul before the end step. That death leaves an Insect and enables Wardens of the Cycle or upgrades a later Tragic Banshee entry.
Finish
Use creatures that replace themselves and sensible trades to enable morbid, then gain cards and board size while preserving enough bodies to keep blocking.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A one-mana creature leaves a flying Insect when it dies. It can trade or pay a sacrifice cost without leaving an empty board, but exile and bounce do not create the replacement token.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Trade or sacrifice Infestation Sage to Hungry Ghoul before the end step. That death leaves an Insect and enables Wardens of the Cycle or upgrades a later Tragic Banshee entry.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Use creatures that replace themselves and sensible trades to enable morbid, then gain cards and board size while preserving enough bodies to keep blocking.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Infestation Sage or Hungry Ghoul.

Trade or sacrifice Infestation Sage to Hungry Ghoul before the end step. That death leaves an Insect and enables Wardens of the Cycle or upgrades a later Tragic Banshee entry.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Wardens needs a creature death before the end step begins. A sacrifice after the end step started cannot retroactively create the missed trigger, and each sacrifice pays only one cost.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Infestation Sage and Hungry Ghoul are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Wardens needs a creature death before the end step begins. A sacrifice after the end step started cannot retroactively create the missed trigger, and each sacrifice pays only one cost.

Playing against this plan

Avoid unnecessary trades that switch on morbid, and exile a key creature when your removal offers that option. Attack before repeated end-step draws let the opponent replace every traded card.

Best commons & uncommons

17Lands ↗ · Nov 12–Dec 15, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 12–Dec 15, 2024 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Trade or sacrifice Infestation Sage to Hungry Ghoul before the end step. That death leaves an Insect and enables Wardens of the Cycle or upgrades a later Tragic Banshee entry.
  2. Wardens needs a creature death before the end step begins. A sacrifice after the end step started cannot retroactively create the missed trigger, and each sacrifice pays only one cost.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →