| If the expensive payoff is already drafted, an early body plus usable acceleration may repair more than two additional finishers. Confirm both selections work with your red and green sources. | Choose the missing step of the curve one card at a time. Avoid taking ramp over a necessary blocker simply because an expensive card is waiting in your pool. | Draft can tune the ratio of acceleration and threats. Sealed often opens one half without the other; test the complete sequence instead of counting ramp cards in isolation. | Choose one complete pair before the game only when its castable half helps this deck. If you exile the Loot pair, then an untapped Heartwood Crafter able to use its tap ability can pay one generic mana toward Loot, the Nexus’s {2}{G} exile cast: Crafter’s restriction excludes spells cast from hand. Normal costs and timing still apply; only one half can be cast from exile. You may leave the other half in exile instead of shuffling it. Ask your store whether both halves must be in your deck. |