MagicField guides

Color pairs

Choose the plan your pool can support.

Ranked by game win rate
I'm inDims the other pairs
#PairPlanavg 54.6%Win rateGames
  1. RGRGPowerRed–Green (RG)Signpost: Ruby, Daring TrackerAccelerate into creatures with power four or greater, then use those bodies to turn smaller attackers and one-way damage spells into meaningful pressure.56.9%45,310 games
  2. WUWUFlyingWhite–Blue (WU)Signpost: Empyrean EagleBuild an early air force with enough ground defense, then use flyer bonuses and efficient interaction to keep dealing damage above a stalled battlefield.56.6%73,151 games
  3. RWRWAggroRed–White (RW)Signpost: Heroic ReinforcementsBuild several early bodies, keep attacks profitable with temporary bonuses and removal, then finish with a team-wide haste and power burst.56.0%50,336 games
  4. BRBRRaidBlack–Red (BR)Signpost: Perforating ArtistAttack with a low curve, use expendable bodies to keep attacks acceptable, and turn raid creatures and end-step pressure into a sustained resource squeeze.55.7%68,445 games
  5. WBWBLife GainWhite–Black (WB)Signpost: Fiendish PandaPlay useful creatures that gain life naturally, grow dedicated payoffs through repeated events, and use death value to keep pressure after trades.55.6%101,612 games
  6. UBUBGraveyardBlue–Black (UB)Signpost: Dreadwing ScavengerUse surveil, looting and useful interaction to build a graveyard, then attack with threshold creatures while card selection sustains the longer game.55.5%77,867 games
  7. GWGW+1/+1 CountersGreen–White (GW)Signpost: Good-Fortune UnicornDevelop creatures, spread permanent counters across the board, and convert those counters into first strike, trample and a better long-game board.55.2%46,499 games
  8. URURSpellsBlue–Red (UR)Signpost: Balmor, Battlemage CaptainBalance cheap creatures with useful instants and sorceries, then combine removal or card draw with team-wide spell rewards to create a decisive combat.53.3%47,660 games
  9. UGUGRampBlue–Green (UG)Signpost: Tatyova, Benthic DruidDefend the opening turns, accelerate toward expensive threats, and use land-entry rewards to keep ramp and ordinary land draws useful later.53.3%30,091 games
  10. BGBGMorbidBlack–Green (BG)Signpost: Wardens of the CycleUse creatures that replace themselves and sensible trades to enable morbid, then gain cards and board size while preserving enough bodies to keep blocking.52.9%30,171 games
Premier Draft · 17Lands ↗, Nov 12–Dec 15, 2024 · average 54.6% across 791,159 games · ◌ under 1,000 games · Thumbnails: each designed pair's signpost card.