RG

Earth Rumble Ramp

Red–Green (RG)

Earth Rumble Ramp

Designed55.6% game win · 10,447 games · -0.4 vs 56.0% average · Premier Draft, Nov 18–Dec 31, 2025 · 17Lands ↗
Mode

How it wins

Use mana creatures and earthbending to reach big attackers. Bitter Work draws when you attack with power four or more; protect an attacker so that advantage repeats.

Early
Develop mana and a useful creature; avoid spending a turn on a reward with no support.
Middle
Bitter Work’s exhaust makes a four-power land. That land turns Audience into a two-mana source and can trigger Bitter Work on attacks.
Finish
Use mana creatures and earthbending to reach big attackers. Bitter Work draws when you attack with power four or more; protect an attacker so that advantage repeats.

What it needs

Stay open early. Move toward this pair when you receive useful cards for both colors and the support described below.

Four checks while you draft

  1. 1
    Start playing early

    Can I add a creature or useful answer by turn two?

    Falling behind makes your later synergies harder to use.

  2. 2
    A four-power attacker, not only ramp

    Does this card supply a missing piece of this plan?

    Bitter Work’s exhaust makes a four-power land. That land turns Audience into a two-mana source and can trigger Bitter Work on attacks.

  3. 3
    A way to win

    Can my deck finish without drawing its single best card?

    Use mana creatures and earthbending to reach big attackers. Bitter Work draws when you attack with power four or more; protect an attacker so that advantage repeats.

  4. 4
    An answer

    Can I stop a large threat or an opposing engine?

    Keep removal for a card your creatures cannot handle.

Choose the missing job before another reward that needs it.

What to take next

You already have Bitter Work but lack support.

Prioritize Raucous Audience or Ostrich-Horse.

A four-power attacker, not only ramp. Too many mana cards and no threat leaves you drawing air; a tapped land cannot also attack.

You have Raucous Audience and can use the interaction.

Consider Bitter Work for the next useful piece.

Bitter Work’s exhaust makes a four-power land. That land turns Audience into a two-mana source and can trigger Bitter Work on attacks.

The support is missing

Keep broadly useful creatures and answers; if the special reward is missing, build a complete deck before chasing it.

Signals to watch
  • Seeing several of Raucous Audience, Ostrich-Horse, Badgermole arrive after your opening picks is more meaningful than one isolated gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

Too many mana cards and no threat leaves you drawing air; a tapped land cannot also attack.

Against this deck

Remove the mana creature if doing so delays a large threat. Bounce or lock down earthbent lands when possible: destroying them gives the land back, but a library effect does not.

Best commons & uncommons

17Lands ↗ · Nov 18–Dec 31, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 18–Dec 31, 2025 · 100-instance minimum

Cards for this pair

Worked turns

2 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Bitter Work’s exhaust makes a four-power land. That land turns Audience into a two-mana source and can trigger Bitter Work on attacks.
  2. Too many mana cards and no threat leaves you drawing air; a tapped land cannot also attack.

Playing against this plan

  1. Remove the mana creature if doing so delays a large threat. Bounce or lock down earthbent lands when possible: destroying them gives the land back, but a library effect does not.

Adapt the plan to your format

One-pickSealed
Normal one-pick draft: pick one card, pass the pack, and reassess which colors are arriving. Arena statistics are useful evidence, not the exact odds at your home table.Use the cards you actually opened. If the support is missing, favor a complete curve and answers over forcing this theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →