MagicField guides
RG

Red–Green

Build a steady creature curve, turn disposable tokens into disappear growth, and use larger creatures to make damage spells effective.

45.5% game win · 112 games · -11.3 vs 56.8% average · Premier Draft, Mar 3–Apr 4, 2026 · 17Lands ↗
Mode

How it wins

Build a steady creature curve, turn disposable tokens into disappear growth, and use larger creatures to make damage spells effective.

Early
Develop an early creature and the colored mana your hand needs.
Middle
With Michelangelo present, sacrifice a spare artifact during your turn. His end-step counter improves future Tenderize damage.
Finish
Build a steady creature curve, turn disposable tokens into disappear growth, and use larger creatures to make damage spells effective.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Fixes and accelerates mana, while deathtouch and optional reach keep it useful as a blocker. Decide whether mana or defense matters more.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    With Michelangelo present, sacrifice a spare artifact during your turn. His end-step counter improves future Tenderize damage.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build a steady creature curve, turn disposable tokens into disappear growth, and use larger creatures to make damage spells effective.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Frog Butler or Mouser Foundry.

With Michelangelo present, sacrifice a spare artifact during your turn. His end-step counter improves future Tenderize damage.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

A Mutagen or Food still costs mana to activate. Include that cost when planning both the sacrifice and your main spell.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Frog Butler or Mouser Foundry is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

A Mutagen or Food still costs mana to activate. Include that cost when planning both the sacrifice and your main spell.

Playing against this plan

Remove the growing creature before it supplies a big damage spell. Keep pace while they spend mana on token activations.

Bombs in these colors

17Lands Premier Draft ↗ · Mar 3–Apr 4, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. With Michelangelo present, sacrifice a spare artifact during your turn. His end-step counter improves future Tenderize damage.
  2. A Mutagen or Food still costs mana to activate. Include that cost when planning both the sacrifice and your main spell.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →