Put the pieces together
- With both in play, crossing four mana spent grows Mentor and gives a creature a temporary trampling boost.
- Expend does not repeat at eight mana. Mana spent activating Food or leveling a Class is not spent casting a spell.
Build mana and board presence, then spend four or more mana on productive turns to grow expend threats.
Build mana and board presence, then spend four or more mana on productive turns to grow expend threats.
Commit when useful cards in both colors keep arriving and the support for this plan is present.
Four checks while you draft
Can this deck affect the board before its payoff arrives?
Keep early creatures and interaction while assembling the specific support below.
Do I have enough cards that make this interaction happen?
With both in play, crossing four mana spent grows Mentor and gives a creature a temporary trampling boost.
Can I break a board stall without drawing one particular rare?
Build mana and board presence, then spend four or more mana on productive turns to grow expend threats.
Choose the missing job before another reward that needs it.
You have the payoff but too few ways to activate it.
Look for Roughshod Duo.
With both in play, crossing four mana spent grows Mentor and gives a creature a temporary trampling boost.
Your synergy is already working but you keep falling behind.
Take an early play or answer before another expensive reward.
Expend does not repeat at eight mana. Mana spent activating Food or leveling a Class is not spent casting a spell.
The support is missing
Favor castable creatures and interaction if narrow support does not arrive.
Repeated useful cards are clues, not proof that the colors are open.
Expend does not repeat at eight mana. Mana spent activating Food or leveling a Class is not spent casting a spell.
Wandertale Mentor60.7% GIH · 10,907 instances
Hunter's Talent59.8% GIH · 4,021 instances
Rabid Gnaw59.5% GIH · 4,663 instances
Overprotect59.1% GIH · 3,934 instances
Heartfire Hero57.5% GIH · 2,618 instances
Take Out the Trash57.5% GIH · 12,709 instances17Lands ↗ · Jul 30–Sep 3, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.
Manifold Mouse 1RGive another Mouse trample or double strike before combat. Offspring produces another targeting trigger, supporting valiant as well as damage.
Fecund Greenshell 3GGBuild around creatures with toughness greater than power to keep finding lands or cards. The ten-land team bonus is a late-game possibility, not a requirement.
Sword of Fire and Ice 3Fits any colors but needs a creature and equip mana. An evasive carrier makes its damage and draw trigger far more reliable.17Lands Premier Draft ↗ · Jul 30–Sep 3, 2024 · 100-instance minimum
Examples apply the printed rules; judge the board, costs and timing.
| One-pick | Sealed |
|---|---|
| Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table. | Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme. |