MagicField guides
RG

Landers and Landfall

Red–Green (RG)

Build creatures and Landers together, then use extra land entries to turn pressure into damage and cards.

Designed56.2% game win · 32,180 games · +0.9 vs 55.3% average · Premier Draft, Jul 29–Sep 1, 2025 · 17Lands ↗
Mode

How it wins

Build creatures and Landers together, then use extra land entries to turn pressure into damage and cards.

Early
Develop an early creature and the colored mana your hand needs.
Middle
With Tannuk present, make a normal land play and activate a Lander. The second landfall resolution draws a card; Crasher receives another attack boost.
Finish
Build creatures and Landers together, then use extra land entries to turn pressure into damage and cards.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A three-mana creature supplies a Lander without giving up your board. The Lander needs two more mana to turn into a tapped basic land.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    With Tannuk present, make a normal land play and activate a Lander. The second landfall resolution draws a card; Crasher receives another attack boost.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build creatures and Landers together, then use extra land entries to turn pressure into damage and cards.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Galactic Wayfarer or Kav Landseeker.

With Tannuk present, make a normal land play and activate a Lander. The second landfall resolution draws a card; Crasher receives another attack boost.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Landers cost two mana to activate. Ragost is a white splash, not an automatically castable red-green payoff.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Galactic Wayfarer or Kav Landseeker is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Landers cost two mana to activate. Ragost is a white splash, not an automatically castable red-green payoff.

Playing against this plan

Remove the landfall payoff before the next land arrives. Attack while the opponent spends mana on Landers instead of adding another blocker.

Best commons & uncommons

17Lands ↗ · Jul 29–Sep 1, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jul 29–Sep 1, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. With Tannuk present, make a normal land play and activate a Lander. The second landfall resolution draws a card; Crasher receives another attack boost.
  2. Landers cost two mana to activate. Ragost is a white splash, not an automatically castable red-green payoff.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →