MagicField guides
RG

Red–Green

Reach four power early, then use attack rewards and haste to keep the opponent responding to large creatures.

Designed55.7% game win · 35,400 games · +1.5 vs 54.1% average · Premier Draft, Apr 16–May 27, 2024 · 17Lands ↗
Mode

How it wins

Reach four power early, then use attack rewards and haste to keep the opponent responding to large creatures.

Early
Develop mana and an early creature or answer.
Middle
Sureshot supplies a four-power creature for Summoner’s attack check and gives other large creatures haste and trample.
Finish
Reach four power early, then use attack rewards and haste to keep the opponent responding to large creatures.

What it needs

Commit when useful cards in both colors keep arriving and the support for this plan is present.

Four checks while you draft

  1. 1
    A playable curve

    Can this deck affect the board before its payoff arrives?

    Keep early creatures and interaction while assembling the specific support below.

  2. 2
    Support the plan

    Do I have enough cards that make this interaction happen?

    Sureshot supplies a four-power creature for Summoner’s attack check and gives other large creatures haste and trample.

  3. 3
    Answers and a finish

    Can I break a board stall without drawing one particular rare?

    Reach four power early, then use attack rewards and haste to keep the opponent responding to large creatures.

Choose the missing job before another reward that needs it.

What to take next

You have the payoff but too few ways to activate it.

Look for Cactusfolk Sureshot.

Sureshot supplies a four-power creature for Summoner’s attack check and gives other large creatures haste and trample.

Your synergy is already working but you keep falling behind.

Take an early play or answer before another expensive reward.

You need four power when the trigger checks. A Mercenary can boost power before combat, but does not supply lasting toughness.

The support is missing

Favor castable creatures and interaction if narrow support does not arrive.

Signals to watch
  • Repeated access to Beastbond Outcaster, Scalestorm Summoner, Cactusfolk Sureshot is better evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

You need four power when the trigger checks. A Mercenary can boost power before combat, but does not supply lasting toughness.

Best commons & uncommons

17Lands ↗ · Apr 16–May 27, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Apr 16–May 27, 2024 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Sureshot supplies a four-power creature for Summoner’s attack check and gives other large creatures haste and trample.
  2. You need four power when the trigger checks. A Mercenary can boost power before combat, but does not supply lasting toughness.

Adapt the plan to your format

One-pickSealed
Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table.Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →