Use the interaction
- Elder Auntie adds black through its black-red token. A green permanent then gives Prodigy three colors without adding a Swamp.
- Treasure makes any mana but has no color. Do not count it as an extra vivid color.
Maintain two reliable land colors while using hybrid creatures and multicolor tokens to improve vivid damage and discounted large threats.
Maintain two reliable land colors while using hybrid creatures and multicolor tokens to improve vivid damage and discounted large threats.
Commit when repeated useful cards and enough support make a complete deck in these colors.
Four checks while you draft
Can I affect the board before the payoff?
Fixes and accelerates mana for larger threats. Its green color alone does not supply the other vivid colors.
Do my actual cards enable this plan?
Elder Auntie adds black through its black-red token. A green permanent then gives Prodigy three colors without adding a Swamp.
Can I stop their strongest play and finish a stalled game?
Maintain two reliable land colors while using hybrid creatures and multicolor tokens to improve vivid damage and discounted large threats.
Choose the missing job before another reward that needs it.
The key card is present but its support is thin.
Prioritize useful support such as Great Forest Druid or Elder Auntie.
Elder Auntie adds black through its black-red token. A green permanent then gives Prodigy three colors without adding a Swamp.
Your deck already enables the plan but is losing the early turns.
Take a castable early creature or efficient answer before a second expensive payoff.
Treasure makes any mana but has no color. Do not count it as an extra vivid color.
The support is missing
Favor independently useful creatures and interaction if the narrow support does not arrive.
Repeated useful cards are clues, not proof that the colors are open.
Treasure makes any mana but has no color. Do not count it as an extra vivid color.
Remove the permanent providing a unique color before a vivid ability resolves or before a discounted threat is cast.
Boldwyr Aggressor63.8% GIH · 130 instances
Sear63.8% GIH · 127 instances
Surly Farrier61.0% GIH · 172 instances
Brambleback Brute60.0% GIH · 220 instances
Assert Perfection58.8% GIH · 272 instances
Flamekin Gildweaver58.8% GIH · 119 instances17Lands ↗ · Jan 20–Mar 5, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.
Soul Immolation 3RRChoose X no larger than your greatest creature toughness and pay blight on one creature. It can clear the opposing board while sparing your other creatures, but the payment can kill its recipient.
Spinerock Tyrant 3RRA flying threat that also copies single-target instants and sorceries. Removal can leave permanent -1/-1 counters through wither; check the target count before expecting a copy.
Figure of Fable G/WStarts as an early play and turns spare mana into a larger threat. Follow the Scout and Soldier requirements in order; its final protection makes opposing targeting, blocking and damage difficult.
Chronicle of Victory 6Choose the creature type your deck actually supports. Changelings help, but six mana is a major investment: retain enough early creatures to survive and use the immediate team bonus.17Lands Premier Draft ↗ · Jan 20–Mar 5, 2026 · 100-instance minimum
Elder AuntieTwo Goblin bodies support death rewards and blight costs. The black-red token also contributes two colors for vivid.
Noggle RobberTreasure on entry and death supports mana and blight fodder. Treasure itself is colorless even though it makes colored mana.
Wildvine PummelerVivid discounts a reaching trampler while leaving its mana value at seven. Keep colored permanents in play to earn the discount.
Brambleback Brute
Ashling, Rekindled
Trystan, Callous Cultivator
Catharsis
Eclipsed Boggart
Eclipsed Elf
Eclipsed Flamekin
Eclipsed Kithkin
Figure of Fable
Glister Bairn
Hovel Hurler
Kirol, Attentive First-Year
Lluwen, Imperfect Naturalist
Noggle Robber
Raiding Schemes
Sanar, Innovative First-Year
Shadow Urchin
Tam, Mindful First-Year
Vibrance
Wistfulness
Manamorphose
Slippery BogleExamples apply the printed rules; judge the board, costs and timing.
| One-pick | Sealed |
|---|---|
| With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card. | Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported. |
Elder Auntie adds black through its black-red token. A green permanent then gives Prodigy three colors without adding a Swamp.