Put the pieces together
- Play a larger Dinosaur before combat to raise Yearling’s base power for that turn; Yearling supplies trample itself.
- Itzquinth needs two extra mana for its damage trigger. Do not count casting it on turn two as removal.
Curve into large Dinosaurs, use their power to clear blockers, and finish with trample.
Curve into large Dinosaurs, use their power to clear blockers, and finish with trample.
Commit when useful cards in both colors keep arriving and the support for this plan is present.
Four checks while you draft
Can this deck affect the board before its payoff arrives?
Keep early creatures and interaction while assembling the specific support below.
Do I have enough cards that make this interaction happen?
Play a larger Dinosaur before combat to raise Yearling’s base power for that turn; Yearling supplies trample itself.
Can I break a board stall without drawing one particular rare?
Curve into large Dinosaurs, use their power to clear blockers, and finish with trample.
Choose the missing job before another reward that needs it.
You have the payoff but too few ways to activate it.
Look for Pathfinding Axejaw.
Play a larger Dinosaur before combat to raise Yearling’s base power for that turn; Yearling supplies trample itself.
Your synergy is already working but you keep falling behind.
Take an early play or answer before another expensive reward.
Itzquinth needs two extra mana for its damage trigger. Do not count casting it on turn two as removal.
The support is missing
Favor castable creatures and interaction if narrow support does not arrive.
Repeated useful cards are clues, not proof that the colors are open.
Itzquinth needs two extra mana for its damage trigger. Do not count casting it on turn two as removal.
Itzquinth, Firstborn of Gishath61.9% GIH · 19,247 instances
Geological Appraiser60.7% GIH · 8,099 instances
Cenote Scout60.1% GIH · 7,894 instances
Triumphant Chomp59.9% GIH · 11,596 instances
Belligerent Yearling59.5% GIH · 12,804 instances
Pathfinding Axejaw59.4% GIH · 27,312 instances17Lands ↗ · Nov 9–Dec 25, 2023 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.
Bonehoard Dracosaur 3RRAn evasive threat that supplies extra cards and material each upkeep. Keep early defense and enough red sources for double red.
Breeches, Eager Pillager 2RAttack with Pirates to gain Treasure, remove a blocker or use an extra card. Each mode is available once per turn, so several Pirates unlock more choices.
Magmatic Galleon 3RRRemoval and a large Vehicle in one card. Keep creatures available to crew it; the damage trigger happens even before it becomes a creature.
Sentinel of the Nameless City 2GAn efficient vigilant creature that repeatedly makes Maps. Choose when to turn those artifacts into exploration and when to keep them for other rewards.
Huatli, Poet of Unity 2GFinds a land early and can become a Dinosaur-producing Saga later. The transformation needs red or white mana as well as the initial green.
Palani's Hatcher 3RGBrings its own Eggs and turns one into a Dinosaur at combat. Best with more Dinosaurs to benefit from haste; plan access to both colors.17Lands Premier Draft ↗ · Nov 9–Dec 25, 2023 · 100-instance minimum
Belligerent YearlingAn early trampler that borrows a later Dinosaur’s larger power for that turn.
Armored KincallerStabilizes combat and can gain life with another Dinosaur in hand or on the battlefield.
Examples apply the printed rules; judge the board, costs and timing.
| One-pick | Sealed |
|---|---|
| Three Draft Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table. | Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme. |