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Heroic Reinforcements FDN 0241 · uncommon

Heroic Reinforcements · {2}{R}{W} · Sorcery · Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) · Cries of anguish quickly spurred cries of action.

Heroic Reinforcements · {2}{R}{W} · Sorcery · Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) · Cries of anguish quickly spurred cries of action.

Price
from $0.181 printing
Win rate
55.8% GIH 24,087 instances · Premier Draft
Nov 12–Dec 15, 2024 · 17Lands
Draft
◆ Key pickFour mana supplies two Soldiers and pumps the whole team with haste for the turn. Cast before attackers with a developed board; a lone empty-board use wastes much of the team-wide benefit.

Game-in-hand win rate, all deck colors. 13,439 wins in 24,087 card-in-hand instances.

21,623 distinct games · 7,205 distinct drafts · games recorded Nov 12–Dec 15, 2024.

17Lands file dated Dec 19, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Aggro · Red–WhiteAggro plan →

Four mana supplies two Soldiers and pumps the whole team with haste for the turn. Cast before attackers with a developed board; a lone empty-board use wastes much of the team-wide benefit.

How this changes your picks

Rules-derived
Take it when
Build several early bodies, keep attacks profitable with temporary bonuses and removal, then finish with a team-wide haste and power burst.
What to take next
Develop token makers, then cast Heroic Reinforcements before attackers so both new Soldiers and the existing team receive the bonus. Use Battlesong Berserker to make the best attacker harder to block.
Wrong pick
A pump spell needs a board and safe attacks. Do not fill the deck with temporary bonuses at the expense of early creatures, or spend every token on an attack that still cannot end the game.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
Four mana supplies two Soldiers and pumps the whole team with haste for the turn. Cast before attackers with a developed board; a lone empty-board use wastes much of the team-wide benefit.
Sealed vs Draft
Four mana supplies two Soldiers and pumps the whole team with haste for the turn. Cast before attackers with a developed board; a lone empty-board use wastes much of the team-wide benefit.

Draft data

55.8%when drawn (GIH)

+1.2 pp vs 54.6% average · 24,087 instances

Premier Draft · Nov 12–Dec 15, 2024 · average from 791,159 games

#98 of 265 nonland cards by win rate · last seen around pick 4.8 on average (81,412 packs).

11 of 25 multicolor cards · 5 of 10 multicolor uncommon cards.

Taken at pick6.017,222 picks
Makes the deck56.7%17,222 picks with known usage
When played55.3%55,064.6 matchesBenched 54.7%
37,249.4 matches
When drawn55.8%24,087 instances

Pick and maindeck observations: Nov 12–Dec 15, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 53.7% · 10,424 instances
● Drawn later 57.4% · 13,663 instances

In hand 55.8% · 24,087 instances
Unseen in deck 54.9% · 37,829 instances
+0.9 percentage points when drawn

Compared with multicolor cards

Win rate when drawn55.8%24,087 instances11 of 25
Opening hand53.7%10,424 instances14 of 24
Drawn later57.4%13,663 instances11 of 24
In the deck55.2%61,922 instances8 of 25
Without seeing it54.9%37,829 instances4 of 25
Improvement when drawn+0.9 pp24,087 instances / 37,829 instances19 of 25
When benched54.7%37,249.4 matches8 of 25
Makes the deck56.7%17,222 picks with known usage17 of 25
Pick (last seen)4.881,412 packs20 of 25
Taken at6.017,222 picks20 of 25

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Aggro RW57.5%16,021 instances

Each tick is this card’s all-decks rate (55.8% · 24,087 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Stab+9.8 pp2,265 games with both in the deck · 503 both drawnResolute Reinforcements+4.5 pp11,493 games with both in the deck · 2,346 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 63% of 265 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Nov 12–Dec 15, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FDN 0241 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Starter Collection · Starter Collection Case$0.18
FoilPlay Booster$0.23

How to get it

This printing is a promo, accessory or reference card. No booster chance is claimed; check its listed product or source.

Wizards · Collecting Foundations ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Scott Murphy, FDN 241 · Scryfall ↗
More like this
Aggro cards → · Regular printing printings →
Sources
Wizards · Foundations release notes · Oct 19, 2026
Wizards · Collecting Foundations · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗