MagicField guides
WB

White–Black

Keep creatures coming and remove threats

59.3% game win · 1,045 games · +2.9 vs 56.5% average · Pick-Two Draft, Aug 11–29, 2026 · 17Lands ↗
Mode

How it wins

Pair creatures that leave something behind with removal and recovery. Each exchange should preserve a useful next play, not merely an attractive card in hand.

Early
Develop a creature. Lookout can recruit when it dies, while a two-mana creature can contest the next attack.
Middle
Use spare bodies to support Stir, or equip a survivor with Blade. Keep track of what each removal spell can target.
Finish
Recover a cheap creature with Return and reuse its entry effect. Provisioner can make a surviving group attack more effectively.

What it needs

Your white creatures and black interaction already fit together. A single attractive off-color card is not enough reason to damage your mana.

Four checks while you draft

  1. 1
    Castable creatures first

    Can the mana you plan to play actually cast your opening creatures?

    Lookout costs one white mana; Provisioner is a two-mana creature. Instructor can later add a recruit effect.

  2. 2
    The right answer

    Which threats escape the answers you already have?

    Stir can trade a permanent for destruction; Stone destroys only a creature with power four or greater in its removal mode.

  3. 3
    Useful cheap recovery targets

    Does your deck contain targets worth returning, rather than only expensive threats?

    Return’s second chapter reanimates a creature with mana value three or less; Goblins makes the opponent discard on entry.

  4. 4
    A reason the bodies matter

    Can your survivors turn the extra resources into damage?

    Blade boosts one creature; Provisioner can strengthen the whole team. Neither attacks on an empty battlefield.

Choose the missing job before another reward that needs it.

What to take next

Your removal wants sacrifices but your battlefield is thin.

Prioritize a creature or realistic recruit body before another sacrifice effect.

Recruit produces a Soldier only after a nonland discard.

You have Return but few useful creatures costing three or less.

Consider a suitable creature before another recovery spell.

The second chapter cannot bring back every creature in the set.

The support is missing

Support the white rare or creature base you actually drafted; another second color may offer better support. WB has no verified mandatory engine.

Signals to watch
  • White opening creatures arriving alongside useful black interaction support this flexible construction. They are stronger evidence than one attractive off-color rare.
  • Cheap creatures with useful entry effects and actual recovery tools can form a value package. If the creatures stop arriving, additional return spells are not proof the pair is open.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Sacrifice is an additional cost

Stir can sacrifice an artifact or creature, or instead cost four extra mana. Do not assume a free sacrifice body.

A rare does not supply everything

Kíli rewards other Dwarves or Equipment, not every white creature. Fíli and Kíli need different support.

Pick-Two: check both jobs

A return spell and an expensive bomb may not interact at all. Return’s creature chapter stops at mana value three; check the actual target before calling the two picks a synergy.

Best commons & uncommons

17Lands ↗ · Aug 11–29, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Pick-Two ↗ · Aug 11–29, 2026 · 100-instance minimum

Cards for this pair

Worked turns

2 examples

Examples apply the printed rules; judge the board, costs and timing.

The Mountain-king's Return + Stony-Voiced Goblins

  1. Cast Return. Its first chapter recruits: draw, then discard Goblins if that exchange makes sense for your hand.
  2. That nonland discard creates a Soldier and puts a two-mana creature into your graveyard.
  3. After your next draw step, Return’s second chapter can bring Goblins back. Its entry makes the opponent discard a card.

Turn spent Equipment into targeted removal

  1. Cast Blade; the targeted opponent chooses a creature to sacrifice. Blade remains as Equipment and may still be useful to a surviving carrier.
  2. If a different creature must be destroyed and the Equipment is less important, cast Stir for one black mana and sacrifice Blade as the additional cost.
  3. Sacrificing attached Equipment does not sacrifice its carrier. You lose Blade and its power bonus immediately, and you do not get Blade’s entry trigger again.

Adapt the plan to your format

Pick-TwoOne-pickSealed
Match a recovery card with a useful eligible creature only when both fit the deck. An opening body or an answer may matter more than a second slow value piece beside it.Support the white creature base or rare with castable black cards. Spend single picks on missing early plays and answer coverage rather than assuming a return effect will rescue every threat.Test the opened white and black cards as a complete deck: early mana, creatures, complementary answers and recovery targets. WB has no official named engine requiring weak filler or a splash.

More card pairings

Lake-town LookoutStir Up Trouble
Lake-town Lookout + Stir Up Trouble

Sacrifice Lookout as the additional cost. Its death recruits before the removal resolves, potentially replacing it with a Soldier.

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →