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Nowhere to Run DSK 0111 · uncommon

Nowhere to Run · {1}{B} · Enchantment · Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Nowhere to Run · {1}{B} · Enchantment · Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Price
from $0.521 printing
Win rate
57.6% GIH 46,089 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 26,542 wins in 46,089 card-in-hand instances.

43,288 distinct games · 14,832 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Flash it in for an opposing creature's temporary -3/-3, leaving an enchantment that lets your targeting ignore opposing creatures' hexproof and prevents their ward triggers. It does not remove an already-triggered ward ability from the stack, so establish it before the later targeted spell.

More

One-pick Draft
Flash it in for an opposing creature's temporary -3/-3, leaving an enchantment that lets your targeting ignore opposing creatures' hexproof and prevents their ward triggers. It does not remove an already-triggered ward ability from the stack, so establish it before the later targeted spell.
Sealed vs Draft
Flash it in for an opposing creature's temporary -3/-3, leaving an enchantment that lets your targeting ignore opposing creatures' hexproof and prevents their ward triggers. It does not remove an already-triggered ward ability from the stack, so establish it before the later targeted spell.

Draft data

57.6%when drawn (GIH)

+3.1 pp vs 54.5% average · 46,089 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#57 of 261 nonland cards by win rate · last seen around pick 2.7 on average (65,164 packs).

5 of 43 black cards · 1 of 15 black uncommon cards.

Taken at pick3.319,983 picks
Makes the deck84.4%19,983 picks with known usage
When played54.2%91,338.9 matchesBenched 55.9%
11,851.1 matches
When drawn57.6%46,089 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 55.8% · 18,916 instances
● Drawn later 58.8% · 27,173 instances

In hand 57.6% · 46,089 instances
Unseen in deck 51.4% · 59,495 instances
+6.2 percentage points when drawn

Compared with black cards

Win rate when drawn57.6%46,089 instances5 of 43
Opening hand55.8%18,916 instances6 of 42
Drawn later58.8%27,173 instances6 of 43
In the deck54.1%106,006 instances6 of 44
Without seeing it51.4%59,495 instances13 of 44
Improvement when drawn+6.2 pp46,089 instances / 59,495 instances5 of 43
When benched55.9%11,851.1 matches2 of 44
Makes the deck84.4%19,983 picks with known usage3 of 44
Pick (last seen)2.765,164 packs8 of 44
Taken at3.319,983 picks8 of 44

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Sacrifice BR60.0%9,167 instancesReanimator WB58.2%5,942 instancesDelirium Grind BG58.1%6,128 instancesEerie Control UB57.7%4,614 instances

Each tick is this card’s all-decks rate (57.6% · 46,089 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Shepherding Spirits+7.4 pp8,983 games with both in the deck · 1,921 both drawnFinal Vengeance+3.6 pp40,367 games with both in the deck · 9,794 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 78% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0111 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.52
FoilCollector Booster · collector-sample · Play Booster$0.87

Foil in a Collector Booster · Modeled · About 1 in 27 packs (3.70%) · 36.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a collector-sample · Modeled · About 1 in 100 packs (1.00%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons
Collector Booster Sample PackFoil uncommon100%Foil uncommon

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Jodie Muir, DSK 111 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗