MagicField guides
WB

Go Wide

White–Black (WB)

Build several bodies, preserve pressure through deaths and use expendable creatures or artifacts for profitable sacrifices.

Designed56.3% game win · 48,827 games · +0.9 vs 55.3% average · Premier Draft, Jul 29–Sep 1, 2025 · 17Lands ↗
Mode

How it wins

Build several bodies, preserve pressure through deaths and use expendable creatures or artifacts for profitable sacrifices.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Warp Knight Luminary to leave a Soldier behind. On a later turn Comet Crawler can sacrifice that body when the lifelink attack is worth more than a spare blocker.
Finish
Build several bodies, preserve pressure through deaths and use expendable creatures or artifacts for profitable sacrifices.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Warp creates a Soldier that remains after Luminary is exiled. The two bodies support wide-board rewards and station, though the new creatures normally cannot attack immediately.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Warp Knight Luminary to leave a Soldier behind. On a later turn Comet Crawler can sacrifice that body when the lifelink attack is worth more than a spare blocker.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build several bodies, preserve pressure through deaths and use expendable creatures or artifacts for profitable sacrifices.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Knight Luminary or Gravpack Monoist.

Warp Knight Luminary to leave a Soldier behind. On a later turn Comet Crawler can sacrifice that body when the lifelink attack is worth more than a spare blocker.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Sacrificing a creature is not free merely because it is a token. Keep enough bodies for safe attacks, Focus Fire and defense.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Knight Luminary or Gravpack Monoist is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Sacrificing a creature is not free merely because it is a token. Keep enough bodies for safe attacks, Focus Fire and defense.

Playing against this plan

Trade for the creature that converts extra bodies into damage. Avoid combat trades that leave you behind against their death-token creatures.

Best commons & uncommons

17Lands ↗ · Jul 29–Sep 1, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jul 29–Sep 1, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Warp Knight Luminary to leave a Soldier behind. On a later turn Comet Crawler can sacrifice that body when the lifelink attack is worth more than a spare blocker.
  2. Sacrificing a creature is not free merely because it is a token. Keep enough bodies for safe attacks, Focus Fire and defense.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →