MagicField guides
BR

Black–Red

Deploy outlaws and Mercenary tokens, then use damage and death rewards to make blocking increasingly costly.

Designed53.8% game win · 44,743 games · -0.4 vs 54.1% average · Premier Draft, Apr 16–May 27, 2024 · 17Lands ↗
Mode

How it wins

Deploy outlaws and Mercenary tokens, then use damage and death rewards to make blocking increasingly costly.

Early
Develop mana and an early creature or answer.
Middle
Both the Plant Mercenary and its Mercenary token enter as outlaws, producing separate Vial Smasher triggers.
Finish
Deploy outlaws and Mercenary tokens, then use damage and death rewards to make blocking increasingly costly.

What it needs

Commit when useful cards in both colors keep arriving and the support for this plan is present.

Four checks while you draft

  1. 1
    A playable curve

    Can this deck affect the board before its payoff arrives?

    Keep early creatures and interaction while assembling the specific support below.

  2. 2
    Support the plan

    Do I have enough cards that make this interaction happen?

    Both the Plant Mercenary and its Mercenary token enter as outlaws, producing separate Vial Smasher triggers.

  3. 3
    Answers and a finish

    Can I break a board stall without drawing one particular rare?

    Deploy outlaws and Mercenary tokens, then use damage and death rewards to make blocking increasingly costly.

Choose the missing job before another reward that needs it.

What to take next

You have the payoff but too few ways to activate it.

Look for Prickly Pair.

Both the Plant Mercenary and its Mercenary token enter as outlaws, producing separate Vial Smasher triggers.

Your synergy is already working but you keep falling behind.

Take an early play or answer before another expensive reward.

Shoot the Sheriff cannot destroy an outlaw. Check types before relying on it to clear the opponent’s best blocker.

The support is missing

Favor castable creatures and interaction if narrow support does not arrive.

Signals to watch
  • Repeated access to Rakish Crew, Prickly Pair, Deadeye Duelist is better evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

Shoot the Sheriff cannot destroy an outlaw. Check types before relying on it to clear the opponent’s best blocker.

Best commons & uncommons

17Lands ↗ · Apr 16–May 27, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Apr 16–May 27, 2024 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Both the Plant Mercenary and its Mercenary token enter as outlaws, producing separate Vial Smasher triggers.
  2. Shoot the Sheriff cannot destroy an outlaw. Check types before relying on it to clear the opponent’s best blocker.

Adapt the plan to your format

One-pickSealed
Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table.Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →