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Balmor, Battlemage Captain FDN 0237 · uncommon

Balmor, Battlemage Captain · {U}{R} · Legendary Creature — Bird Wizard · Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. · Power / toughness: 1/3 · "Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."

Balmor, Battlemage Captain · {U}{R} · Legendary Creature — Bird Wizard · Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. · Power / toughness: 1/3 · "Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."

Price
from $0.311 printing
Win rate
55.4% GIH 24,492 instances · Premier Draft
Nov 12–Dec 15, 2024 · 17Lands
Draft
◆ Key pickInstants and sorceries pump your whole team and grant trample until end of turn. Build enough creatures to use the boost; artifacts and enchantments trigger prowess but do not trigger Balmor.

Game-in-hand win rate, all deck colors. 13,569 wins in 24,492 card-in-hand instances.

21,473 distinct games · 6,809 distinct drafts · games recorded Nov 12–Dec 15, 2024.

17Lands file dated Dec 19, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Spells · Blue–RedSpells plan →

Instants and sorceries pump your whole team and grant trample until end of turn. Build enough creatures to use the boost; artifacts and enchantments trigger prowess but do not trigger Balmor.

How this changes your picks

Rules-derived
Take it when
Balance cheap creatures with useful instants and sorceries, then combine removal or card draw with team-wide spell rewards to create a decisive combat.
What to take next
Develop Balmor and another creature before spending Burst Lightning to clear a blocker. The cast trigger pumps the team before the damage spell resolves, allowing a stronger trample attack.
Wrong pick
Balmor requires an instant or sorcery, while prowess accepts any noncreature spell. Too many tricks without creatures leave both rewards ineffective, and a creature spell never triggers prowess.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
Instants and sorceries pump your whole team and grant trample until end of turn. Build enough creatures to use the boost; artifacts and enchantments trigger prowess but do not trigger Balmor.
Sealed vs Draft
Instants and sorceries pump your whole team and grant trample until end of turn. Build enough creatures to use the boost; artifacts and enchantments trigger prowess but do not trigger Balmor.

Draft data

55.4%when drawn (GIH)

+0.8 pp vs 54.6% average · 24,492 instances

Premier Draft · Nov 12–Dec 15, 2024 · average from 791,159 games

#111 of 265 nonland cards by win rate · last seen around pick 5.2 on average (84,401 packs).

13 of 25 multicolor cards · 6 of 10 multicolor uncommon cards.

Taken at pick6.416,539 picks
Makes the deck55.0%16,539 picks with known usage
When played53.5%49,716.9 matchesBenched 54.5%
37,357.1 matches
When drawn55.4%24,492 instances

Pick and maindeck observations: Nov 12–Dec 15, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 55.6% · 9,681 instances
● Drawn later 55.3% · 14,811 instances

In hand 55.4% · 24,492 instances
Unseen in deck 51.9% · 31,357 instances
+3.5 percentage points when drawn

Compared with multicolor cards

Win rate when drawn55.4%24,492 instances13 of 25
Opening hand55.6%9,681 instances12 of 24
Drawn later55.3%14,811 instances14 of 24
In the deck53.4%55,823 instances15 of 25
Without seeing it51.9%31,357 instances14 of 25
Improvement when drawn+3.5 pp24,492 instances / 31,357 instances11 of 25
When benched54.5%37,357.1 matches11 of 25
Makes the deck55.0%16,539 picks with known usage20 of 25
Pick (last seen)5.284,401 packs23 of 25
Taken at6.416,539 picks21 of 25

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Spells UR56.3%17,882 instances

Each tick is this card’s all-decks rate (55.4% · 24,492 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Goblin Surprise+4.7 pp17,283 games with both in the deck · 4,876 both drawnRun Away Together+4.1 pp9,863 games with both in the deck · 2,475 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 58% of 265 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Nov 12–Dec 15, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FDN 0237 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.31
FoilPlay Booster$0.35

How to get it

This printing is a promo, accessory or reference card. No booster chance is claimed; check its listed product or source.

Wizards · Collecting Foundations ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Bram Sels, FDN 237 · Scryfall ↗
More like this
Spells cards → · Regular printing printings →
Sources
Wizards · Foundations release notes · Oct 19, 2026
Wizards · Collecting Foundations · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗