Put the pieces together
- Mentor supplies Food on entering and dying. Sentries can spend one of those Foods to replace itself with a card.
- Do not exile the only cards you need for recursion or threshold when a spare Food can pay for forage instead.
Generate Foods and graveyard cards, then spend the cheaper resource on forage while creatures and removal carry the game.
Generate Foods and graveyard cards, then spend the cheaper resource on forage while creatures and removal carry the game.
Commit when useful cards in both colors keep arriving and the support for this plan is present.
Four checks while you draft
Can this deck affect the board before its payoff arrives?
Keep early creatures and interaction while assembling the specific support below.
Do I have enough cards that make this interaction happen?
Mentor supplies Food on entering and dying. Sentries can spend one of those Foods to replace itself with a card.
Can I break a board stall without drawing one particular rare?
Generate Foods and graveyard cards, then spend the cheaper resource on forage while creatures and removal carry the game.
Choose the missing job before another reward that needs it.
You have the payoff but too few ways to activate it.
Look for Treetop Sentries.
Mentor supplies Food on entering and dying. Sentries can spend one of those Foods to replace itself with a card.
Your synergy is already working but you keep falling behind.
Take an early play or answer before another expensive reward.
Do not exile the only cards you need for recursion or threshold when a spare Food can pay for forage instead.
The support is missing
Favor castable creatures and interaction if narrow support does not arrive.
Repeated useful cards are clues, not proof that the colors are open.
Do not exile the only cards you need for recursion or threshold when a spare Food can pay for forage instead.
Hunter's Talent64.5% GIH · 9,370 instances
Vinereap Mentor63.6% GIH · 25,918 instances
Wick's Patrol62.2% GIH · 13,103 instances
Fell61.6% GIH · 8,993 instances
Thought-Stalker Warlock61.5% GIH · 10,378 instances
Downwind Ambusher61.4% GIH · 11,514 instances17Lands ↗ · Jul 30–Sep 3, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.
Maha, Its Feathers Night 3BBMakes opposing creatures fragile and attacks through the air. Damage and small toughness reductions become much more effective while Maha stays in play.
Season of Loss 3BBChoose the mode combination for the board. Sacrificing creatures first can increase the following draw mode, but the sacrifice affects you too.
Fecund Greenshell 3GGBuild around creatures with toughness greater than power to keep finding lands or cards. The ten-land team bonus is a late-game possibility, not a requirement.
Ygra, Eater of All 3BGOther creatures become Foods, so deaths grow Ygra and sacrifice effects become more flexible. Its ward can consume an opposing creature-Food, but does not make it untargetable.
Sword of Fire and Ice 3Fits any colors but needs a creature and equip mana. An evasive carrier makes its damage and draw trigger far more reliable.17Lands Premier Draft ↗ · Jul 30–Sep 3, 2024 · 100-instance minimum
Bakersbane DuoProvides an early body and Food, then grows temporarily on your expend-four turns.
Ravine Raider
Cache GrabMills four and recovers a permanent; Squirrel support can add a Food as well.
Daggerfang DuoExamples apply the printed rules; judge the board, costs and timing.
| One-pick | Sealed |
|---|---|
| Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table. | Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme. |