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Take Up the Shield MSH 0039 · common

Take Up the Shield · {1}{W} · Instant · Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) · "I got this, Cap."
—Falcon, Sam Wilson

Take Up the Shield · {1}{W} · Instant · Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) · "I got this, Cap." —Falcon, Sam Wilson

Price
from $0.212 printings
Win rate
60.8% GIH 14,511 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 8,817 wins in 14,511 card-in-hand instances.

13,355 distinct games · 6,572 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Play

A permanent counter plus temporary lifelink and indestructible can win combat and stabilize a race. It still needs a legal creature target.

More

One-pick Draft
A permanent counter plus temporary lifelink and indestructible can win combat and stabilize a race. It still needs a legal creature target.
Sealed vs Draft
A permanent counter plus temporary lifelink and indestructible can win combat and stabilize a race. It still needs a legal creature target.

Draft data

60.8%when drawn (GIH)

+3.9 pp vs 56.8% average · 14,511 instances

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

#46 of 259 nonland cards by win rate · last seen around pick 2.6 on average (25,797 packs).

10 of 43 white cards · 4 of 15 white common cards.

Taken at pick3.111,042 picks
Makes the deck83.9%5,456 picks with known usage
When played58.9%16,231 matchesBenched 55.1%
2,266 matches
When drawn60.8%14,511 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 57.5% · 5,594 instances
● Drawn later 62.8% · 8,917 instances

In hand 60.8% · 14,511 instances
Unseen in deck 57.3% · 18,272 instances
+3.4 percentage points when drawn

Compared with white cards

Win rate when drawn60.8%14,511 instances10 of 43
Opening hand57.5%5,594 instances27 of 40
Drawn later62.8%8,917 instances4 of 40
In the deck58.9%32,772 instances16 of 46
Without seeing it57.3%18,272 instances22 of 43
Improvement when drawn+3.4 pp14,511 instances / 18,272 instances10 of 43
When benched55.1%2,266 matches26 of 40
Makes the deck83.9%5,456 picks with known usage20 of 40
Pick (last seen)2.625,797 packs33 of 51
Taken at3.111,042 picks23 of 40

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Teamwork WU64.1%3,468 instancesAttack Alone WB60.4%818 instancesHeroes Matter GW60.1%1,120 instancesNoncreature Spells RW57.5%732 instances

Each tick is this card’s all-decks rate (60.8% · 14,511 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Hero in Training13,106 games with both in the deckRaft Security Officer12,163 games with both in the deckBrave Brawler11,804 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 83% of 259 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MSH 0039 · Regular printingListings ↗
FinishFound inPrice
NonfoilJumpstart Booster Pack · Play Booster · Welcome Deck White$0.22
FoilCollector Booster · Play Booster$0.21

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.30%) · 33.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a jumpstart · Modeled · About 1 in 26 packs (3.92%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 200 packs (0.50%) · 14.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 17 packs (5.90%) · 83.9% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material23 in 24Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons
Jumpstart BoosterOne complete 20-card theme100% per positionFixed cards from one of 51 themes

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Greg Staples, MSH 39 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗