MagicField guides
UG

+1/+1 Counters

Blue–Green (UG)

Grow early creatures, make Ant-Man’s extra bodies, and place counters on evasive threats that can finish through a ground stall.

Designed57.4% game win · 2,435 games · +0.6 vs 56.8% average · Pick-Two Draft, Jun 23–Jul 24, 2026 · 17Lands ↗
Mode

How it wins

Grow early creatures, make Ant-Man’s extra bodies, and place counters on evasive threats that can finish through a ground stall.

Early
Develop an early creature and the colored mana your hand needs.
Middle
With Ant-Man and Knight present, Restorative Technique puts a counter elsewhere, generating an Insect and growing Knight. Their limits prevent repeated rewards that turn.
Finish
Grow early creatures, make Ant-Man’s extra bodies, and place counters on evasive threats that can finish through a ground stall.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Gets one counter per turn when another creature gets a +1/+1 counter. Spreading counter effects across turns can yield more growth.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    With Ant-Man and Knight present, Restorative Technique puts a counter elsewhere, generating an Insect and growing Knight. Their limits prevent repeated rewards that turn.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Grow early creatures, make Ant-Man’s extra bodies, and place counters on evasive threats that can finish through a ground stall.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Knight of Wundagore or Aerial Doombot.

With Ant-Man and Knight present, Restorative Technique puts a counter elsewhere, generating an Insect and growing Knight. Their limits prevent repeated rewards that turn.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Once-per-turn rewards do not multiply with every counter. Spread effects between turns when the timing and board allow it.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Knight of Wundagore or Aerial Doombot is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Once-per-turn rewards do not multiply with every counter. Spread effects between turns when the timing and board allow it.

Playing against this plan

Bounce or remove the creature holding several counters. Pressure the deck before it can convert spare mana into permanent growth.

Best commons & uncommons

17Lands ↗ · Jun 23–Jul 24, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Pick-Two Draft ↗ · Jun 23–Jul 24, 2026 · 100-instance minimum

Cards for this pair

All 395 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. With Ant-Man and Knight present, Restorative Technique puts a counter elsewhere, generating an Insect and growing Knight. Their limits prevent repeated rewards that turn.
  2. Once-per-turn rewards do not multiply with every counter. Spread effects between turns when the timing and board allow it.

Adapt the plan to your format

Pick-TwoOne-pickSealed
When Ant-Man, Colony Commander is already in your pool, pair useful support such as Knight of Wundagore with the early play or answer your deck still lacks. Two rewards alone do not supply the support.With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →