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Noggle Robber ECL 0237 · uncommon

Noggle Robber · {1}{R/G}{R/G} · Creature — Noggle Rogue · When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") · Power / toughness: 3/3 · Noggles have no concept of money, but they do have a high affinity for "shiny."

Noggle Robber · {1}{R/G}{R/G} · Creature — Noggle Rogue · When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") · Power / toughness: 3/3 · Noggles have no concept of money, but they do have a high affinity for "shiny."

Price
from $0.141 printing
Win rate
58.1% GIH 27,422 instances · Premier Draft
Jan 20–Mar 5, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 15,941 wins in 27,422 card-in-hand instances.

25,739 distinct games · 9,278 distinct drafts · games recorded Jan 20–Mar 5, 2026.

17Lands file dated May 18, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Red–Green · Red–GreenRed–Green plan →

Treasure on entry and death supports mana and blight fodder. Treasure itself is colorless even though it makes colored mana.

More

One-pick Draft
Treasure on entry and death supports mana and blight fodder. Treasure itself is colorless even though it makes colored mana.
Sealed vs Draft
Treasure on entry and death supports mana and blight fodder. Treasure itself is colorless even though it makes colored mana.

Draft data

58.1%when drawn (GIH)

+3.1 pp vs 55.0% average · 27,422 instances

Premier Draft · Jan 20–Mar 5, 2026 · average from 536,566 games

#74 of 274 nonland cards by win rate · last seen around pick 3.9 on average (49,823 packs).

30 of 58 multicolor cards · 9 of 15 multicolor uncommon cards.

Taken at pick4.814,033 picks
Makes the deck77.8%14,033 picks with known usage
When played54.8%58,749.4 matchesBenched 56.3%
13,571.6 matches
When drawn58.1%27,422 instances

Pick and maindeck observations: Jan 20–Mar 5, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 58.7% · 11,202 instances
● Drawn later 57.7% · 16,220 instances

In hand 58.1% · 27,422 instances
Unseen in deck 52.9% · 35,322 instances
+5.2 percentage points when drawn

Compared with multicolor cards

Win rate when drawn58.1%27,422 instances30 of 58
Opening hand58.7%11,202 instances21 of 57
Drawn later57.7%16,220 instances36 of 58
In the deck55.2%62,696 instances34 of 58
Without seeing it52.9%35,322 instances28 of 58
Improvement when drawn+5.2 pp27,422 instances / 35,322 instances31 of 58
When benched56.3%13,571.6 matches3 of 59
Makes the deck77.8%14,033 picks with known usage21 of 59
Pick (last seen)3.949,823 packs37 of 59
Taken at4.814,033 picks40 of 59

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Elves BG62.7% ◌386 instancesKithkin GW58.8% ◌182 instancesGoblins BR53.8% ◌132 instancesBlue–Green UG100.0%1 instances · under 100Elementals UR68.7%67 instances · under 100Red–Green RG59.6%94 instances · under 100Red–White RW57.1%7 instances · under 100

Each tick is this card’s all-decks rate (58.1% · 27,422 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Shinestriker+5.0 pp9,699 games with both in the deck · 2,493 both drawnNameless Inversion+6.3 pp4,240 games with both in the deck · 858 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 73% of 274 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jan 20–Mar 5, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

ECL 0237 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.14
FoilCollector Booster · Play Booster$0.23

Foil in a Collector Booster · Modeled · About 1 in 39 packs (2.59%) · 27.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 336 packs (0.30%) · 8.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 30 packs (3.29%) · 63.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting Lorwyn Eclipsed ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Steve Ellis, ECL 237 · Scryfall ↗
More like this
Red–Green cards → · Regular printing printings →
Sources
Wizards · Collecting Lorwyn Eclipsed · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗