Color pairs
Choose the plan your pool can support.
Ranked by game win rate
I'm inDims the other pairs
#PairPlanavg 55.0%Win rateGames
- BGBGElves
Trade and surveil to develop both battlefield and graveyard, then use Elf rewards and a large trampling threat to finish.58.6%57,878 games - GWGWKithkin
Build several Kithkin bodies, keep cards flowing, and turn temporary boosts or a team pump into a wide attack.57.6%46,722 games - WUWUMerfolk
Turn tapping Merfolk into life and card filtering, then use convoke to add flyers or remove an attacker while those creatures work.57.1%75,574 games - URURElementals
Use early mana and interaction to support Elementals and spells with mana value four or more, then turn their triggers into repeated value.56.2%17,430 games - RGRGRed–GreenMaintain two reliable land colors while using hybrid creatures and multicolor tokens to improve vivid damage and discounted large threats.55.2%719 ◌ games
- BRBRGoblins
Use extra Goblins and useful death triggers to absorb blight costs, then combine combat with life drain and direct damage.54.5%36,559 games - RWRWRed–WhitePlay creatures burdened by removable counters, add bodies to restore their size, and convert counter removal into evasion or disabled blockers.52.3%2,942 games
- UBUBBlue–BlackHold up useful interaction and flash creatures, earning cards or selection from casting on the opponent’s turn while flyers finish.51.7%6,068 games
- WBWBWhite–BlackControl the board with removal while treating removable -1/-1 counters as a resource for cards, growth and reanimation.50.3%4,354 games
- UGUGBlue–GreenUse hybrid permanents to increase your color count, then stabilize with reach and flying while vivid provides cards and cheaper threats.48.6%545 ◌ games