MagicField guides
UB

Blue–Black

Hold up useful interaction and flash creatures, earning cards or selection from casting on the opponent’s turn while flyers finish.

51.7% game win · 6,068 games · -3.3 vs 55.0% average · Premier Draft, Jan 20–Mar 5, 2026 · 17Lands ↗
Mode

How it wins

Hold up useful interaction and flash creatures, earning cards or selection from casting on the opponent’s turn while flyers finish.

Early
Develop an early creature and the colored mana your hand needs.
Middle
With Tome-Skimmer present, cast Glamermite during the opponent’s turn to draw for one life and tap a relevant attacker or blocker.
Finish
Hold up useful interaction and flash creatures, earning cards or selection from casting on the opponent’s turn while flyers finish.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Flash, flying and a tap or untap effect support both combat tricks and casting on the opponent’s turn.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    With Tome-Skimmer present, cast Glamermite during the opponent’s turn to draw for one life and tap a relevant attacker or blocker.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Hold up useful interaction and flash creatures, earning cards or selection from casting on the opponent’s turn while flyers finish.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Glamermite or Unwelcome Sprite.

With Tome-Skimmer present, cast Glamermite during the opponent’s turn to draw for one life and tap a relevant attacker or blocker.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Do not pass an empty turn simply to represent a spell. Develop your board when you have no profitable instant-speed play.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Glamermite or Unwelcome Sprite is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Do not pass an empty turn simply to represent a spell. Develop your board when you have no profitable instant-speed play.

Playing against this plan

Make them act before your most important spell and attack the life total that pays for Tome-Skimmer’s extra cards.

Best commons & uncommons

17Lands ↗ · Jan 20–Mar 5, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jan 20–Mar 5, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. With Tome-Skimmer present, cast Glamermite during the opponent’s turn to draw for one life and tap a relevant attacker or blocker.
  2. Do not pass an empty turn simply to represent a spell. Develop your board when you have no profitable instant-speed play.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →