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Bitter Work TLA 0210 · uncommon

Bitter Work · {1}{R}{G} · Enchantment · Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)

Bitter Work · {1}{R}{G} · Enchantment · Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)

Price
from $0.281 printing
Win rate
52.8% GIH 9,242 instances · Premier Draft
Nov 18–Dec 31, 2025 · 17Lands
Draft
◆ Key pickEarth Rumble Ramp

Game-in-hand win rate, all deck colors. 4,884 wins in 9,242 card-in-hand instances.

8,556 distinct games · 3,270 distinct drafts · games recorded Nov 18–Dec 31, 2025.

17Lands file dated Jan 10, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Earth Rumble Ramp · Red–GreenEarth Rumble Ramp plan →

Use mana creatures and earthbending to reach big attackers. Bitter Work draws when you attack with power four or more; protect an attacker so that advantage repeats.

How this changes your picks

Rules-derived
Take it when
A four-power attacker, not only ramp.
What to take next
Use mana creatures and earthbending to reach big attackers. Bitter Work draws when you attack with power four or more; protect an attacker so that advantage repeats.
Wrong pick
Too many mana cards and no threat leaves you drawing air; a tapped land cannot also attack.
Mana & splash
A two-color support card is usually a reason to play both colors, not a reason to stretch a third-color mana base.

More

One-pick Draft
Too many mana cards and no threat leaves you drawing air; a tapped land cannot also attack.

Draft data

52.8%when drawn (GIH)

−3.2 pp vs 56.0% average · 9,242 instances

Premier Draft · Nov 18–Dec 31, 2025 · average from 562,924 games

#231 of 289 nonland cards by win rate · last seen around pick 5.7 on average (63,385 packs).

46 of 55 multicolor cards · 17 of 20 multicolor uncommon cards.

Taken at pick7.78,739 picks
Makes the deck45.0%8,739 picks with known usage
When played52.9%20,899.3 matchesBenched 54.8%
23,677.7 matches
When drawn52.8%9,242 instances

Pick and maindeck observations: Nov 18–Dec 31, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 50.2% · 3,841 instances
● Drawn later 54.7% · 5,401 instances

In hand 52.8% · 9,242 instances
Unseen in deck 53.7% · 12,876 instances
−0.8 percentage points when drawn

Compared with multicolor cards

Win rate when drawn52.8%9,242 instances46 of 55
Opening hand50.2%3,841 instances50 of 53
Drawn later54.7%5,401 instances38 of 54
In the deck53.3%22,113 instances45 of 57
Without seeing it53.7%12,876 instances30 of 55
Improvement when drawn−0.8 pp9,242 instances / 12,876 instances47 of 55
When benched54.8%23,677.7 matches50 of 57
Makes the deck45.0%8,739 picks with known usage42 of 57
Pick (last seen)5.763,385 packs48 of 57
Taken at7.78,739 picks47 of 57

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Earth Rumble Ramp RG54.4%2,379 instances

Each tick is this card’s all-decks rate (52.8% · 9,242 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Raucous Audience+4.7 pp10,346 games with both in the deck · 2,522 both drawnWalltop Sentries+5.7 pp6,900 games with both in the deck · 1,514 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 20% of 289 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Nov 18–Dec 31, 2025

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

TLA 0210 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Collector Booster$0.28
FoilPlay Booster · Collector Booster$0.33

Foil in a Play Booster · Modeled · About 1 in 299 packs (0.33%) · 9.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 30 packs (3.29%) · 63.3% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Collector Booster · Modeled · About 1 in 37 packs (2.73%) · 28.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons96.4% per positionMain set uncommon
Play BoosterWildcard74.1%Main set uncommon
Play BoosterFoil card36.7%Main set uncommon
Collector BoosterFoil uncommons100% per positionMain set uncommon

Wizards · Collecting Avatar: The Last Airbender ↗ · Oct 28, 2025

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Bun Toujo, TLA 210 · Scryfall ↗
More like this
Earth Rumble Ramp cards → · Regular printing printings →
Sources
Jubilee Finnegan · Avatar Prerelease Guide · Nov 7, 2025
Wizards · Collecting Avatar: The Last Airbender · Oct 28, 2025
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗