MagicField guides
‹ Cards
190 of 387

Boosted Sloop DFT 0190 · uncommon

Boosted Sloop · {1}{U}{R} · Artifact — Vehicle · Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) · Power / toughness: 3/3

Boosted Sloop · {1}{U}{R} · Artifact — Vehicle · Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) · Power / toughness: 3/3

Price
from $0.242 printings
Win rate
54.0% GIH 28,164 instances · Premier Draft
Feb 11–Mar 18, 2025 · 17Lands
Draft
◆ Key pickIt loots once when you declare one or more of your own attackers, even if Sloop stays home. It does not trigger for each attacker or for an opponent's attack; discard payoffs reward the loot.

Game-in-hand win rate, all deck colors. 15,202 wins in 28,164 card-in-hand instances.

25,192 distinct games · 8,268 distinct drafts · games recorded Feb 11–Mar 18, 2025.

17Lands file dated Mar 23, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Discard Aggro · Blue–RedDiscard Aggro plan →

It loots once when you declare one or more of your own attackers, even if Sloop stays home. It does not trigger for each attacker or for an opponent's attack; discard payoffs reward the loot.

How this changes your picks

Rules-derived
Take it when
Put discard rewards on the battlefield, then use looting and cycling to grow evasive attackers and turn excess cards into damage without abandoning the curve.
What to take next
Deploy a discard payoff before Boosted Sloop, then declare one or more of your attackers. Sloop loots even if it stays home, producing one attack trigger and a discard event for your payoffs.
Wrong pick
Boosted Sloop triggers for your attack, not an opponent's, and only once for that declaration. Cycling a payoff away does not leave it in play to reward later discards.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
It loots once when you declare one or more of your own attackers, even if Sloop stays home. It does not trigger for each attacker or for an opponent's attack; discard payoffs reward the loot.
Sealed vs Draft
It loots once when you declare one or more of your own attackers, even if Sloop stays home. It does not trigger for each attacker or for an opponent's attack; discard payoffs reward the loot.

Draft data

54.0%when drawn (GIH)

−0.9 pp vs 54.9% average · 28,164 instances

Premier Draft · Feb 11–Mar 18, 2025 · average from 857,667 games

#166 of 255 nonland cards by win rate · last seen around pick 5.1 on average (95,363 packs).

36 of 43 multicolor cards · 16 of 20 multicolor uncommon cards.

Taken at pick6.617,389 picks
Makes the deck56.7%17,389 picks with known usage
When played52.8%50,593.5 matchesBenched 53.7%
34,014.5 matches
When drawn54.0%28,164 instances

Pick and maindeck observations: Feb 11–Mar 18, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 52.4% · 10,400 instances
● Drawn later 54.9% · 17,764 instances

In hand 54.0% · 28,164 instances
Unseen in deck 51.5% · 32,131 instances
+2.4 percentage points when drawn

Compared with multicolor cards

Win rate when drawn54.0%28,164 instances36 of 43
Opening hand52.4%10,400 instances34 of 43
Drawn later54.9%17,764 instances33 of 43
In the deck52.7%60,659 instances38 of 43
Without seeing it51.5%32,131 instances32 of 43
Improvement when drawn+2.4 pp28,164 instances / 32,131 instances29 of 43
When benched53.7%34,014.5 matches40 of 43
Makes the deck56.7%17,389 picks with known usage34 of 43
Pick (last seen)5.195,363 packs37 of 43
Taken at6.617,389 picks37 of 43

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Discard Aggro UR55.5%16,386 instances

Each tick is this card’s all-decks rate (54.0% · 28,164 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Monument to Endurance+7.8 pp7,211 games with both in the deck · 2,044 both drawnScrounging Skyray+5.6 pp19,385 games with both in the deck · 5,984 both drawnMarauding Mako+5.5 pp17,754 games with both in the deck · 5,571 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 35% of 255 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Feb 11–Mar 18, 2025

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DFT 0190 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.24
FoilPlay Booster$0.30

How to get it

A fixed card in MTGO Redemption. It is not a booster pull, so no chance is claimed.

Wizards · Collecting Aetherdrift ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
José Parodi, DFT 190 · Scryfall ↗
More like this
Discard Aggro cards → · Regular printing printings →
Sources
Wizards · Aetherdrift release notes · Oct 19, 2026
Wizards · Collecting Aetherdrift · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗