MagicField guides
BR

Max Speed Aggro

Black–Red (BR)

Start speed early, make the opponent lose life on successive turns, and use removal and small evasive attacks to keep advancing toward max-speed rewards.

Designed55.9% game win · 50,223 games · +1.0 vs 54.9% average · Premier Draft, Feb 11–Mar 18, 2025 · 17Lands ↗
Mode

How it wins

Start speed early, make the opponent lose life on successive turns, and use removal and small evasive attacks to keep advancing toward max-speed rewards.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Gastal Thrillseeker starts speed before its entry damage resolves. On later turns, activate Apocalypse Runner before blockers to send a small creature through, then increase its power after the ability resolves if useful.
Finish
Start speed early, make the opponent lose life on successive turns, and use removal and small evasive attacks to keep advancing toward max-speed rewards.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A two-mana three-power creature starts speed and can crew larger Vehicles. Its mana ability exists only at max speed; do not count it as early ramp in an opening hand.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Gastal Thrillseeker starts speed before its entry damage resolves. On later turns, activate Apocalypse Runner before blockers to send a small creature through, then increase its power after the ability resolves if useful.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Start speed early, make the opponent lose life on successive turns, and use removal and small evasive attacks to keep advancing toward max-speed rewards.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Endrider Catalyzer or Goblin Surveyor.

Gastal Thrillseeker starts speed before its entry damage resolves. On later turns, activate Apocalypse Runner before blockers to send a small creature through, then increase its power after the ability resolves if useful.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Apocalypse Runner needs power two or less both when targeted and on resolution. A later pump is fine; activating only after blockers are declared is too late to evade an existing block.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Endrider Catalyzer and Goblin Surveyor are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Apocalypse Runner needs power two or less both when targeted and on resolution. A later pump is fine; activating only after blockers are declared is too late to evade an existing block.

Playing against this plan

Deny profitable early attacks and remove small speed enablers before they recur. Life loss during the opponent's turn does not advance that player's speed on your turn.

Best commons & uncommons

17Lands ↗ · Feb 11–Mar 18, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Feb 11–Mar 18, 2025 · 100-instance minimum

Cards for this pair

All 172 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Gastal Thrillseeker starts speed before its entry damage resolves. On later turns, activate Apocalypse Runner before blockers to send a small creature through, then increase its power after the ability resolves if useful.
  2. Apocalypse Runner needs power two or less both when targeted and on resolution. A later pump is fine; activating only after blockers are declared is too late to evade an existing block.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →