MagicField guides
UB

Artifact Bleeder

Blue–Black (UB)

Establish artifact bodies, defend with efficient interaction, and convert repeated artifact entries and evasive attacks into life-drain reach.

Designed55.3% game win · 53,908 games · +0.4 vs 54.9% average · Premier Draft, Feb 11–Mar 18, 2025 · 17Lands ↗
Mode

How it wins

Establish artifact bodies, defend with efficient interaction, and convert repeated artifact entries and evasive attacks into life-drain reach.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Cast Pactdoll Terror before Nimble Thopterist when the board allows; the Thopter supplies another artifact entry, and later Haunt the Network counts its own two new artifacts for the drain.
Finish
Establish artifact bodies, defend with efficient interaction, and convert repeated artifact entries and evasive attacks into life-drain reach.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A flying artifact body provides both early defense and surveil 2. Put recursion targets into the graveyard when useful, but keep the lands needed to cast your actual hand.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Cast Pactdoll Terror before Nimble Thopterist when the board allows; the Thopter supplies another artifact entry, and later Haunt the Network counts its own two new artifacts for the drain.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Establish artifact bodies, defend with efficient interaction, and convert repeated artifact entries and evasive attacks into life-drain reach.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Wreckage Wickerfolk or Nimble Thopterist.

Cast Pactdoll Terror before Nimble Thopterist when the board allows; the Thopter supplies another artifact entry, and later Haunt the Network counts its own two new artifacts for the drain.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Haunt the Network counts artifacts on resolution, while Pactdoll triggers for entries. Do not sacrifice your entire artifact board before a drain spell that needs those artifacts.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Wreckage Wickerfolk and Nimble Thopterist are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Haunt the Network counts artifacts on resolution, while Pactdoll triggers for entries. Do not sacrifice your entire artifact board before a drain spell that needs those artifacts.

Playing against this plan

Pressure before repeated artifact entries take over. Remove Pactdoll before the next entry when possible; its already-triggered drain survives removal.

Best commons & uncommons

17Lands ↗ · Feb 11–Mar 18, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Feb 11–Mar 18, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Cast Pactdoll Terror before Nimble Thopterist when the board allows; the Thopter supplies another artifact entry, and later Haunt the Network counts its own two new artifacts for the drain.
  2. Haunt the Network counts artifacts on resolution, while Pactdoll triggers for entries. Do not sacrifice your entire artifact board before a drain spell that needs those artifacts.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →