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Uneasy Alliance TMT 0028 · common

Uneasy Alliance · {1}{W} · Enchantment — Aura · Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery. · Other perspectives can help one find the proper direction.

Uneasy Alliance · {1}{W} · Enchantment — Aura · Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery. · Other perspectives can help one find the proper direction.

Price
from $0.151 printing
Win rate
57.7% GIH 25,886 instances · Premier Draft
Mar 3–Apr 4, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 14,926 wins in 25,886 card-in-hand instances.

22,271 distinct games · 7,186 distinct drafts · games recorded Mar 3–Apr 4, 2026.

17Lands file dated Apr 8, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Stops attacks and blocks, with a later exile option that makes a Ninja. Activated and triggered abilities remain until the creature is exiled.

More

One-pick Draft
Stops attacks and blocks, with a later exile option that makes a Ninja. Activated and triggered abilities remain until the creature is exiled.
Sealed vs Draft
Stops attacks and blocks, with a later exile option that makes a Ninja. Activated and triggered abilities remain until the creature is exiled.

Draft data

57.7%when drawn (GIH)

+0.9 pp vs 56.8% average · 25,886 instances

Premier Draft · Mar 3–Apr 4, 2026 · average from 180,204 games

#93 of 191 nonland cards by win rate · last seen around pick 4.4 on average (67,984 packs).

16 of 30 white cards · 2 of 10 white common cards.

Taken at pick5.913,248 picks
Makes the deck79.3%13,248 picks with known usage
When played57.7%57,772 matchesBenched 56.5%
11,163 matches
When drawn57.7%25,886 instances

Pick and maindeck observations: Mar 3–Apr 4, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 56.6% · 10,952 instances
● Drawn later 58.5% · 14,934 instances

In hand 57.7% · 25,886 instances
Unseen in deck 58.6% · 37,861 instances
−1.0 percentage points when drawn

Compared with white cards

Win rate when drawn57.7%25,886 instances16 of 30
Opening hand56.6%10,952 instances18 of 29
Drawn later58.5%14,934 instances11 of 30
In the deck58.2%63,760 instances14 of 31
Without seeing it58.6%37,861 instances2 of 31
Improvement when drawn−1.0 pp25,886 instances / 37,861 instances19 of 30
When benched56.5%11,163 matches15 of 31
Makes the deck79.3%13,248 picks with known usage17 of 31
Pick (last seen)4.467,984 packs19 of 31
Taken at5.913,248 picks20 of 31

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

White–Blue WU60.3% ◌302 instancesSneaky Ninjas WB59.6%10,866 instancesGreen–White GW57.2% ◌138 instancesAlliance RW56.0%4,816 instances

Each tick is this card’s all-decks rate (57.7% · 25,886 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Oroku Saki, Shredder Rising+3.1 pp19,754 games with both in the deck · 5,373 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 52% of 191 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Mar 3–Apr 4, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

TMT 0028 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.15
FoilCollector Booster · Play Booster$0.22

Foil in a Collector Booster · Modeled · About 1 in 14 packs (7.25%) · 59.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 100 packs (1.00%) · 26.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 8 packs (12.57%) · 98.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material27 in 28Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting Teenage Mutant Ninja Turtles ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Rose Benjamin, TMT 28 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Teenage Mutant Ninja Turtles · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗