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Fear of Infinity DSK 0214 · uncommon

Fear of Infinity · {1}{U}{B} · Enchantment Creature — Nightmare · Flying, lifelink
This creature can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand. · Power / toughness: 2/2 · There are some nightmares so terrible, you're never truly rid of them.

Fear of Infinity · {1}{U}{B} · Enchantment Creature — Nightmare · Flying, lifelink This creature can't block. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand. · Power / toughness: 2/2 · There are some nightmares so terrible, you're never truly rid of them.

Price
from $0.221 printing
Win rate
54.0% GIH 27,753 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 14,975 wins in 27,753 card-in-hand instances.

24,230 distinct games · 8,017 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Eerie Control · Blue–BlackEerie Control plan →

A flying lifelinker cannot block, so it supports racing rather than immediate defense. Eerie can return it from the graveyard to hand, but you must cast it again to regain the creature.

More

One-pick Draft
A flying lifelinker cannot block, so it supports racing rather than immediate defense. Eerie can return it from the graveyard to hand, but you must cast it again to regain the creature.
Sealed vs Draft
A flying lifelinker cannot block, so it supports racing rather than immediate defense. Eerie can return it from the graveyard to hand, but you must cast it again to regain the creature.

Draft data

54.0%when drawn (GIH)

−0.5 pp vs 54.5% average · 27,753 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#161 of 261 nonland cards by win rate · last seen around pick 4.8 on average (108,733 packs).

22 of 34 multicolor cards · 15 of 20 multicolor uncommon cards.

Taken at pick6.518,368 picks
Makes the deck57.4%18,368 picks with known usage
When played52.0%55,333.9 matchesBenched 54.4%
37,462.1 matches
When drawn54.0%27,753 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 52.7% · 10,846 instances
● Drawn later 54.7% · 16,907 instances

In hand 54.0% · 27,753 instances
Unseen in deck 50.6% · 35,824 instances
+3.3 percentage points when drawn

Compared with multicolor cards

Win rate when drawn54.0%27,753 instances22 of 34
Opening hand52.7%10,846 instances21 of 34
Drawn later54.7%16,907 instances25 of 34
In the deck52.1%63,488 instances23 of 34
Without seeing it50.6%35,824 instances22 of 34
Improvement when drawn+3.3 pp27,753 instances / 35,824 instances21 of 34
When benched54.4%37,462.1 matches12 of 34
Makes the deck57.4%18,368 picks with known usage21 of 34
Pick (last seen)4.8108,733 packs22 of 34
Taken at6.518,368 picks24 of 34

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Eerie Control UB55.5%9,927 instances

Each tick is this card’s all-decks rate (54.0% · 27,753 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Unable to Scream22,219 games with both in the deckMeat Locker // Drowned Diner20,669 games with both in the deckGlimmerburst20,028 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 38% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0214 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.22
FoilCollector Booster · collector-sample · Play Booster$0.33

Foil in a Collector Booster · Modeled · About 1 in 27 packs (3.70%) · 36.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a collector-sample · Modeled · About 1 in 100 packs (1.00%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons
Collector Booster Sample PackFoil uncommon100%Foil uncommon

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Fernando Falcone, DSK 214 · Scryfall ↗
More like this
Eerie Control cards → · Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗