BG

Witherbloom Lifegain Swarm

Black–Green (BG)

Make small creatures that gain life on attack, then deploy infusion cards after combat and rebuild when creatures trade.

Designed55.5% game win · 47,457 games · +0.1 vs 55.4% average · Premier Draft, Apr 21–Jun 2, 2026 · 17Lands ↗
Mode

How it wins

Make small creatures that gain life on attack, then deploy infusion cards after combat and rebuild when creatures trade.

Early
Develop mana and an early creature or answer.
Middle
Attack with the Pest on a later turn to gain life, then play Apprentice in the second main phase for its removal trigger.
Finish
Make small creatures that gain life on attack, then deploy infusion cards after combat and rebuild when creatures trade.

What it needs

Commit when useful cards in both colors keep arriving and the support for this plan is present.

Four checks while you draft

  1. 1
    A playable curve

    Can this deck affect the board before its payoff arrives?

    Keep early creatures and interaction while assembling the specific support below.

  2. 2
    Support the plan

    Do I have enough cards that make this interaction happen?

    Attack with the Pest on a later turn to gain life, then play Apprentice in the second main phase for its removal trigger.

  3. 3
    Answers and a finish

    Can I break a board stall without drawing one particular rare?

    Make small creatures that gain life on attack, then deploy infusion cards after combat and rebuild when creatures trade.

Choose the missing job before another reward that needs it.

What to take next

You have the payoff but too few ways to activate it.

Look for Poisoner's Apprentice.

Attack with the Pest on a later turn to gain life, then play Apprentice in the second main phase for its removal trigger.

Your synergy is already working but you keep falling behind.

Take an early play or answer before another expensive reward.

These Pest tokens gain life when attacking, unlike the original Strixhaven tokens. Having a Pest does not itself enable infusion.

The support is missing

Favor castable creatures and interaction if narrow support does not arrive.

Signals to watch
  • Repeated access to Send in the Pest, Poisoner's Apprentice, Pestbrood Sloth is better evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

These Pest tokens gain life when attacking, unlike the original Strixhaven tokens. Having a Pest does not itself enable infusion.

Best commons & uncommons

17Lands ↗ · Apr 21–Jun 2, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Apr 21–Jun 2, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Attack with the Pest on a later turn to gain life, then play Apprentice in the second main phase for its removal trigger.
  2. These Pest tokens gain life when attacking, unlike the original Strixhaven tokens. Having a Pest does not itself enable infusion.

Adapt the plan to your format

One-pickSealed
Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table.Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →