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Spineseeker Centipede DSK 0199 · common

Spineseeker Centipede · {2}{G} · Creature — Insect · When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. · Power / toughness: 2/1

Spineseeker Centipede · {2}{G} · Creature — Insect · When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. · Power / toughness: 2/1

Price
from $0.171 printing
Win rate
57.2% GIH 130,637 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 74,679 wins in 130,637 card-in-hand instances.

113,407 distinct games · 36,229 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Its entry finds a basic land to hand, supporting land drops and color access. Delirium makes the body larger and vigilant; finding a land is not an extra land drop or immediate ramp.

More

One-pick Draft
Its entry finds a basic land to hand, supporting land drops and color access. Delirium makes the body larger and vigilant; finding a land is not an extra land drop or immediate ramp.
Sealed vs Draft
Its entry finds a basic land to hand, supporting land drops and color access. Delirium makes the body larger and vigilant; finding a land is not an extra land drop or immediate ramp.

Draft data

57.2%when drawn (GIH)

+2.7 pp vs 54.5% average · 130,637 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#72 of 261 nonland cards by win rate · last seen around pick 4.2 on average (250,728 packs).

10 of 43 green cards · 1 of 15 green common cards.

Taken at pick5.459,001 picks
Makes the deck83.1%59,001 picks with known usage
When played55.3%266,423.4 matchesBenched 55.0%
38,420.6 matches
When drawn57.2%130,637 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 56.0% · 55,772 instances
● Drawn later 58.0% · 74,865 instances

In hand 57.2% · 130,637 instances
Unseen in deck 53.7% · 181,908 instances
+3.4 percentage points when drawn

Compared with green cards

Win rate when drawn57.2%130,637 instances10 of 43
Opening hand56.0%55,772 instances14 of 43
Drawn later58.0%74,865 instances7 of 43
In the deck55.2%313,048 instances7 of 43
Without seeing it53.7%181,908 instances13 of 43
Improvement when drawn+3.4 pp130,637 instances / 181,908 instances11 of 43
When benched55.0%38,420.6 matches6 of 44
Makes the deck83.1%59,001 picks with known usage11 of 44
Pick (last seen)4.2250,728 packs26 of 44
Taken at5.459,001 picks24 of 44

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Manifest Dread UG58.0%15,405 instancesDelirium Stompy RG58.0%19,037 instancesDelirium Grind BG57.1%13,764 instancesSurvival GW52.8%5,206 instances

Each tick is this card’s all-decks rate (57.2% · 130,637 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Drag to the Roots+4.3 pp40,739 games with both in the deck · 10,228 both drawnManifest Dread+2.8 pp110,062 games with both in the deck · 28,320 both drawnMonstrous Emergence+2.3 pp107,874 games with both in the deck · 26,853 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 73% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0199 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.17
FoilCollector Booster · Play Booster$0.20

Foil in a Collector Booster · Modeled · About 1 in 19 packs (5.38%) · 48.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Dave Kendall, DSK 199 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗