MagicField guides
UG

River Herald Expedition

Blue–Green (UG)

Explore repeatedly to improve draws and grow creatures, then force through damage with an evasive reward.

Designed53.9% game win · 22,083 games · -1.4 vs 55.3% average · Premier Draft, Nov 9–Dec 25, 2023 · 17Lands ↗
Mode

How it wins

Explore repeatedly to improve draws and grow creatures, then force through damage with an evasive reward.

Early
Develop mana and an early creature or answer.
Middle
Use Scout’s Map to explore: revealing a land can put a land from your hand into play tapped; a nonland grows Nicanzil.
Finish
Explore repeatedly to improve draws and grow creatures, then force through damage with an evasive reward.

What it needs

Commit when useful cards in both colors keep arriving and the support for this plan is present.

Four checks while you draft

  1. 1
    A playable curve

    Can this deck affect the board before its payoff arrives?

    Keep early creatures and interaction while assembling the specific support below.

  2. 2
    Support the plan

    Do I have enough cards that make this interaction happen?

    Use Scout’s Map to explore: revealing a land can put a land from your hand into play tapped; a nonland grows Nicanzil.

  3. 3
    Answers and a finish

    Can I break a board stall without drawing one particular rare?

    Explore repeatedly to improve draws and grow creatures, then force through damage with an evasive reward.

Choose the missing job before another reward that needs it.

What to take next

You have the payoff but too few ways to activate it.

Look for Waterwind Scout.

Use Scout’s Map to explore: revealing a land can put a land from your hand into play tapped; a nonland grows Nicanzil.

Your synergy is already working but you keep falling behind.

Take an early play or answer before another expensive reward.

Explore is not always a counter. If your plan needs a bigger creature, account for revealing a land instead.

The support is missing

Favor castable creatures and interaction if narrow support does not arrive.

Signals to watch
  • Repeated access to Cenote Scout, Waterwind Scout, Merfolk Cave-Diver is better evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

Explore is not always a counter. If your plan needs a bigger creature, account for revealing a land instead.

Best commons & uncommons

17Lands ↗ · Nov 9–Dec 25, 2023 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 9–Dec 25, 2023 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Use Scout’s Map to explore: revealing a land can put a land from your hand into play tapped; a nonland grows Nicanzil.
  2. Explore is not always a counter. If your plan needs a bigger creature, account for revealing a land instead.

Adapt the plan to your format

One-pickSealed
Three Draft Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table.Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →