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Restorative Technique MSH 0183 · common

Restorative Technique · {2}{G} · Sorcery · Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. · "Mastery is more than body and mind. You must also know your place in the universe."
—Shang-Chi

Restorative Technique · {2}{G} · Sorcery · Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. · "Mastery is more than body and mind. You must also know your place in the universe." —Shang-Chi

Price
from $0.161 printing
Win rate
54.9% GIH 3,616 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 1,986 wins in 3,616 card-in-hand instances.

3,402 distinct games · 1,801 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Adds a tapped basic land and a counter to an existing creature. The counter supports Knight of Wundagore and Ant-Man as well as combat.

More

One-pick Draft
Adds a tapped basic land and a counter to an existing creature. The counter supports Knight of Wundagore and Ant-Man as well as combat.
Sealed vs Draft
Adds a tapped basic land and a counter to an existing creature. The counter supports Knight of Wundagore and Ant-Man as well as combat.

Draft data

54.9%when drawn (GIH)

−1.9 pp vs 56.8% average · 3,616 instances

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

#175 of 259 nonland cards by win rate · last seen around pick 3.7 on average (30,761 packs).

26 of 37 green cards · 11 of 15 green common cards.

Taken at pick5.36,632 picks
Makes the deck40.6%2,967 picks with known usage
When played55.1%4,153 matchesBenched 56.4%
5,746 matches
When drawn54.9%3,616 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 53.7% · 1,545 instances
● Drawn later 55.9% · 2,071 instances

In hand 54.9% · 3,616 instances
Unseen in deck 55.3% · 4,889 instances
−0.4 percentage points when drawn

Compared with green cards

Win rate when drawn54.9%3,616 instances26 of 37
Opening hand53.7%1,545 instances29 of 37
Drawn later55.9%2,071 instances24 of 37
In the deck55.2%8,504 instances27 of 39
Without seeing it55.3%4,889 instances27 of 38
Improvement when drawn−0.4 pp3,616 instances / 4,889 instances27 of 37
When benched56.4%5,746 matches25 of 37
Makes the deck40.6%2,967 picks with known usage31 of 37
Pick (last seen)3.730,761 packs39 of 45
Taken at5.36,632 picks32 of 38

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Power-Up RG64.4% ◌174 instances+1/+1 Counters UG58.5% ◌183 instancesHeroes Matter GW53.8% ◌314 instancesCreatures in Graveyard BG50.8% ◌118 instances

Each tick is this card’s all-decks rate (54.9% · 3,616 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Undercover Skrull3,546 games with both in the deckGo Nuts!3,436 games with both in the deckSavage Land Dinosaur3,068 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 33% of 259 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MSH 0183 · Regular printingListings ↗
FinishFound inPrice
NonfoilJumpstart Booster Pack · Play Booster$0.16
FoilCollector Booster · Play Booster$0.30

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.30%) · 33.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a jumpstart · Modeled · About 1 in 26 packs (3.92%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 133 packs (0.75%) · 20.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 11 packs (8.73%) · 93.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material23 in 24Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons
Jumpstart BoosterOne complete 20-card theme100% per positionFixed cards from one of 51 themes

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Kevin Glint, MSH 183 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗