MagicField guides
BR

Black–Red

Attack with mobilize creatures and use expiring Warriors to pay removal costs while death triggers add reach. White Mardu cards need an explicit splash.

53.6% game win · 250 games · -1.4 vs 55.0% average · Premier Draft, Apr 8–May 14, 2025 · 17Lands ↗
Mode

How it wins

Attack with mobilize creatures and use expiring Warriors to pay removal costs while death triggers add reach. White Mardu cards need an explicit splash.

Early
Develop an early creature and the colored mana your hand needs.
Middle
After a mobilize attack, sacrifice a surviving Warrior to Worthy Cost before the end step. Stormsinger rewards that death while the removal clears the next attack.
Finish
Attack with mobilize creatures and use expiring Warriors to pay removal costs while death triggers add reach. White Mardu cards need an explicit splash.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A resilient early attacker produces a temporary Warrior. Use the token in combat, then convert a survivor into a sacrifice payment before the end step.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    After a mobilize attack, sacrifice a surviving Warrior to Worthy Cost before the end step. Stormsinger rewards that death while the removal clears the next attack.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Attack with mobilize creatures and use expiring Warriors to pay removal costs while death triggers add reach. White Mardu cards need an explicit splash.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Shock Brigade or Nightblade Brigade.

After a mobilize attack, sacrifice a surviving Warrior to Worthy Cost before the end step. Stormsinger rewards that death while the removal clears the next attack.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

The Warrior cannot pay a sacrifice cost twice. Decide whether combat, removal or a separate sacrifice outlet gets the creature.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Shock Brigade or Nightblade Brigade is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

The Warrior cannot pay a sacrifice cost twice. Decide whether combat, removal or a separate sacrifice outlet gets the creature.

Playing against this plan

Kill the mobilize source before attackers are declared. Exile Stormsinger when possible and account for its death drain before making a close racing attack.

Best commons & uncommons

17Lands ↗ · Apr 8–May 14, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Apr 8–May 14, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. After a mobilize attack, sacrifice a surviving Warrior to Worthy Cost before the end step. Stormsinger rewards that death while the removal clears the next attack.
  2. The Warrior cannot pay a sacrifice cost twice. Decide whether combat, removal or a separate sacrifice outlet gets the creature.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →