Color pairs
Choose the plan your pool can support.
Ranked by game win rate
I'm inDims the other pairs
#PairPlanavg 55.0%Win rateGames
- RWRWGo Wide Tokens
Build a wide board through inexpensive creatures and tokens, then use creature-count discounts, removal and second-spell damage to maintain attacks.59.5%18,469 games - WUWUWhite–BlueUse cheap creatures and interaction to generate second-spell rewards while flyers close the game. Red opens Jeskai cards only if the mana supports them.58.7%605 ◌ games
- BGBGCounters
Use endure and renew to place counters on effective attackers, then turn those counters into extra size and combat card draw. White or blue expands the clan options.58.5%3,387 games - GWGWGreen–WhiteChoose endure bodies or counters to fit the board, then use repeatable growth and counter-enabled value. Add black Abzan cards only with dependable fixing.58.4%555 ◌ games
- UGUGLeaves the Graveyard
Fill the graveyard while developing mana, then use recursion, renew and harmonize to draw through Skimmer. Black and red offer different optional clan extensions.57.1%1,565 games - WBWBSacrifice
Make expendable tokens through endure or mobilize, then convert them into cards, larger creatures and exile removal. The core can branch toward Abzan or Mardu.56.6%3,172 games - URURTwo Spells
Use cheap spells and cost reductions to cast two useful spells per turn, earning extra damage and a large Master. White or green are optional clan pivots.55.9%1,296 games - BRBRBlack–RedAttack with mobilize creatures and use expiring Warriors to pay removal costs while death triggers add reach. White Mardu cards need an explicit splash.53.6%250 ◌ games
- UBUBBlue–BlackDefend, fill the graveyard while selecting cards, and grow an evasive finisher. Green Sultai payoffs are optional splashes with real source requirements.50.7%219 ◌ games
- RGRGRed–GreenDevelop creatures with useful tap triggers, use green fixing, and reuse removal or pump through harmonize. Blue Temur cards require support in the mana base.50.2%275 ◌ games