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Venerated Stormsinger TDM 0097 · uncommon

Venerated Stormsinger · {3}{B} · Creature — Orc Cleric · Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. · Power / toughness: 3/3

Venerated Stormsinger · {3}{B} · Creature — Orc Cleric · Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. · Power / toughness: 3/3

Price
from $0.331 printing
Win rate
55.4% GIH 15,302 instances · Premier Draft
Apr 8–May 14, 2025 · 17Lands
Draft
◆ Key pickMobilize gives an extra attacker, and creature deaths drain the opponent while gaining life. Expiring Warriors still count when sacrificed; keep the engine alive until those deaths occur.

Game-in-hand win rate, all deck colors. 8,475 wins in 15,302 card-in-hand instances.

14,425 distinct games · 5,509 distinct drafts · games recorded Apr 8–May 14, 2025.

17Lands file dated May 19, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Black–Red · Black–RedBlack–Red plan →

Mobilize gives an extra attacker, and creature deaths drain the opponent while gaining life. Expiring Warriors still count when sacrificed; keep the engine alive until those deaths occur.

How this changes your picks

Rules-derived
Take it when
Attack with mobilize creatures and use expiring Warriors to pay removal costs while death triggers add reach. White Mardu cards need an explicit splash.
What to take next
After a mobilize attack, sacrifice a surviving Warrior to Worthy Cost before the end step. Stormsinger rewards that death while the removal clears the next attack.
Wrong pick
The Warrior cannot pay a sacrifice cost twice. Decide whether combat, removal or a separate sacrifice outlet gets the creature.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
Mobilize gives an extra attacker, and creature deaths drain the opponent while gaining life. Expiring Warriors still count when sacrificed; keep the engine alive until those deaths occur.
Sealed vs Draft
Mobilize gives an extra attacker, and creature deaths drain the opponent while gaining life. Expiring Warriors still count when sacrificed; keep the engine alive until those deaths occur.

Draft data

55.4%when drawn (GIH)

+0.4 pp vs 55.0% average · 15,302 instances

Premier Draft · Apr 8–May 14, 2025 · average from 552,428 games

#131 of 252 nonland cards by win rate · last seen around pick 3.8 on average (53,199 packs).

6 of 33 black cards · 2 of 13 black uncommon cards.

Taken at pick5.08,979 picks
Makes the deck75.4%8,979 picks with known usage
When played54.6%36,938.4 matchesBenched 53.9%
9,775.6 matches
When drawn55.4%15,302 instances

Pick and maindeck observations: Apr 8–May 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 54.3% · 6,446 instances
● Drawn later 56.2% · 8,856 instances

In hand 55.4% · 15,302 instances
Unseen in deck 54.4% · 23,530 instances
+1.0 percentage points when drawn

Compared with black cards

Win rate when drawn55.4%15,302 instances6 of 33
Opening hand54.3%6,446 instances8 of 33
Drawn later56.2%8,856 instances12 of 33
In the deck54.8%38,810 instances5 of 33
Without seeing it54.4%23,530 instances1 of 33
Improvement when drawn+1.0 pp15,302 instances / 23,530 instances13 of 33
When benched53.9%9,775.6 matches28 of 34
Makes the deck75.4%8,979 picks with known usage11 of 34
Pick (last seen)3.853,199 packs10 of 34
Taken at5.08,979 picks10 of 34

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Counters BG56.7% ◌150 instancesSacrifice WB55.9%571 instancesBlack–Red BR50.9%57 instances · under 100Blue–Black UB37.9%29 instances · under 100

Each tick is this card’s all-decks rate (55.4% · 15,302 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Mardu Devotee13,915 games with both in the deckSalt Road Packbeast13,666 games with both in the deckFortress Kin-Guard12,822 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 48% of 252 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Apr 8–May 14, 2025

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

TDM 0097 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.34
FoilPlay Booster$0.33

How to get it

A fixed card in MTGO Redemption. It is not a booster pull, so no chance is claimed.

Wizards · Collecting Tarkir: Dragonstorm ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Elizabeth Peiró, TDM 97 · Scryfall ↗
More like this
Black–Red cards → · Regular printing printings →
Sources
Wizards · Collecting Tarkir: Dragonstorm · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗