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Merrow Skyswimmer ECL 0234 · common

Merrow Skyswimmer · {3}{W/U}{W/U} · Creature — Merfolk Soldier · Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token. · Power / toughness: 2/2 · "Only fools believe us bound to water."

Merrow Skyswimmer · {3}{W/U}{W/U} · Creature — Merfolk Soldier · Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token. · Power / toughness: 2/2 · "Only fools believe us bound to water."

Price
from $0.141 printing
Win rate
57.4% GIH 68,251 instances · Premier Draft
Jan 20–Mar 5, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 39,191 wins in 68,251 card-in-hand instances.

57,137 distinct games · 18,202 distinct drafts · games recorded Jan 20–Mar 5, 2026.

17Lands file dated May 18, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Merfolk · White–BlueMerfolk plan →

Convoke turns small bodies into a flying vigilant creature plus a Merfolk token. Tapping Merfolk with triggered abilities adds more value.

More

One-pick Draft
Convoke turns small bodies into a flying vigilant creature plus a Merfolk token. Tapping Merfolk with triggered abilities adds more value.
Sealed vs Draft
Convoke turns small bodies into a flying vigilant creature plus a Merfolk token. Tapping Merfolk with triggered abilities adds more value.

Draft data

57.4%when drawn (GIH)

+2.4 pp vs 55.0% average · 68,251 instances

Premier Draft · Jan 20–Mar 5, 2026 · average from 536,566 games

#90 of 274 nonland cards by win rate · last seen around pick 4.6 on average (152,986 packs).

35 of 58 multicolor cards · 1 of 10 multicolor common cards.

Taken at pick5.936,109 picks
Makes the deck77.0%36,109 picks with known usage
When played55.9%151,733.1 matchesBenched 54.3%
35,584.9 matches
When drawn57.4%68,251 instances

Pick and maindeck observations: Jan 20–Mar 5, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 55.8% · 27,564 instances
● Drawn later 58.5% · 40,687 instances

In hand 57.4% · 68,251 instances
Unseen in deck 55.1% · 90,380 instances
+2.4 percentage points when drawn

Compared with multicolor cards

Win rate when drawn57.4%68,251 instances35 of 58
Opening hand55.8%27,564 instances32 of 57
Drawn later58.5%40,687 instances32 of 58
In the deck56.3%161,502 instances22 of 58
Without seeing it55.1%90,380 instances6 of 58
Improvement when drawn+2.4 pp68,251 instances / 90,380 instances40 of 58
When benched54.3%35,584.9 matches33 of 59
Makes the deck77.0%36,109 picks with known usage23 of 59
Pick (last seen)4.6152,986 packs45 of 59
Taken at5.936,109 picks45 of 59

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Merfolk WU59.5%36,859 instancesBlue–Black UB56.7%788 instancesKithkin GW56.5%3,993 instancesRed–White RW54.5% ◌275 instancesElementals UR52.8%861 instancesWhite–Black WB50.9%558 instancesBlue–Green UG52.0%75 instances · under 100

Each tick is this card’s all-decks rate (57.4% · 68,251 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Deepchannel Duelist+3.0 pp33,082 games with both in the deck · 8,996 both drawnForaging Wickermaw+4.1 pp12,121 games with both in the deck · 3,288 both drawnRun Away Together+4.2 pp10,551 games with both in the deck · 2,522 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 67% of 274 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jan 20–Mar 5, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

ECL 0234 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.14
FoilCollector Booster · Play Booster$0.26

Foil in a Collector Booster · Modeled · About 1 in 16 packs (6.17%) · 53.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 134 packs (0.75%) · 20.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 11 packs (8.82%) · 93.7% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or Special Guests54 in 55Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting Lorwyn Eclipsed ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Richard Kane Ferguson, ECL 234 · Scryfall ↗
More like this
Merfolk cards → · Regular printing printings →
Sources
Wizards · Collecting Lorwyn Eclipsed · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗