Shinestriker ECL 0068 · uncommon

Shinestriker · {4}{U}{U} · Creature — Elemental · Flying Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. · Power / toughness: 3/3 · Its spines are highly prized among faeries for use as lances, but they're almost impossible to harvest.
- Price
- from $0.281 printing
- Win rate
- 59.2% GIH 30,227 instances · Premier Draft
Jan 20–Mar 5, 2026 · 17Lands - Draft
- ◆ Key pickDraws for your permanent colors and adds a flyer. Hybrid permanents increase the draw without necessarily adding a land color.
- Job
- Payoffs
Game-in-hand win rate, all deck colors. 17,896 wins in 30,227 card-in-hand instances.
27,930 distinct games · 10,080 distinct drafts · games recorded Jan 20–Mar 5, 2026.
17Lands file dated May 18, 2026 · 100-instance minimum · 17Lands public data ↗
Draws for your permanent colors and adds a flyer. Hybrid permanents increase the draw without necessarily adding a land color.
How this changes your picks
Rules-derived- Take it when
- Use hybrid permanents to increase your color count, then stabilize with reach and flying while vivid provides cards and cheaper threats.
- What to take next
- Skyswimmer and its token add white and blue while Graspling adds green and blue. That gives Shinestriker three colors without a third land color.
- Wrong pick
- A splash needs mana sources; vivid only counts permanent colors. Do not add uncastable cards just to chase a fourth or fifth color.
- Mana & splash
- Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.
Support cards
3Interactions from the card text, not a ranking.



More
- One-pick Draft
- Draws for your permanent colors and adds a flyer. Hybrid permanents increase the draw without necessarily adding a land color.
- Sealed vs Draft
- Draws for your permanent colors and adds a flyer. Hybrid permanents increase the draw without necessarily adding a land color.
Draft data
+4.2 pp vs 55.0% average · 30,227 instances
Premier Draft · Jan 20–Mar 5, 2026 · average from 536,566 games
#52 of 274 nonland cards by win rate · last seen around pick 3.9 on average (46,040 packs).
8 of 41 blue cards · 3 of 16 blue uncommon cards.
15,026.4 matches
Pick and maindeck observations: Jan 20–Mar 5, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.
○ Opening hand 55.1% · 11,087 instances
● Drawn later 61.6% · 19,140 instances
In hand 59.2% · 30,227 instances
Unseen in deck 52.6% · 37,166 instances
+6.6 percentage points when drawn
Compared with blue cards
Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.
Best decks for it
no-splash decks only · card-level in-hand rates · 100 minimum
Merfolk WU58.8%4,505 instancesElementals UR58.5%2,518 instancesBlue–Black UB53.6% ◌405 instancesBlue–Green UG52.2%67 instances · under 100Each tick is this card’s all-decks rate (59.2% · 30,227 instances). A high card rate does not prove that splashing it will improve your deck.
Best with
Adjusted associations, ranked by confidence.
Flamebraider+5.3 pp15,211 games with both in the deck · 4,059 both drawnNoggle Robber+5.0 pp9,699 games with both in the deck · 2,493 both drawnShimmerwilds Growth+7.1 pp4,143 games with both in the deck · 1,088 both drawnHow to read this
Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.
At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.
Where it sits in the set
Above 81% of 274 nonland cards with 100+ instances, in win-rate order.
17Lands public datasets ↗ · CC BY 4.0 ↗ · Jan 20–Mar 5, 2026
Pick a printing for its prices and pull odds.
| Finish | Found in | Price |
|---|---|---|
| Nonfoil | Play Booster · MTGO Redemption | $0.28 |
| Foil | Collector Booster · Play Booster | $0.34 |
Foil in a Collector Booster · Modeled · About 1 in 39 packs (2.59%) · 27.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Foil in a Play Booster · Modeled · About 1 in 336 packs (0.30%) · 8.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Nonfoil in a Play Booster · Modeled · About 1 in 30 packs (3.29%) · 63.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
How to pull it
Official rates for the whole category, not this card.
| Booster | Slot | Per pack | Category |
|---|---|---|---|
| Play Booster | Uncommons | 100% per position | Uncommons |
| Play Booster | Wildcard of any rarity | 100% | Wildcard of any rarity |
| Play Booster | Traditional foil of any rarity | 100% | Traditional foil of any rarity |
| Collector Booster | Traditional foil uncommons | 100% per position | Traditional foil uncommons |
Wizards · Collecting Lorwyn Eclipsed ↗ · Oct 29, 2026
Details & sources
- Legal in
- Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
- Illustration
- Ron Spencer, ECL 68 · Scryfall ↗
- More like this
- Blue–Green cards → · Regular printing printings →
- Sources
- Wizards · Collecting Lorwyn Eclipsed · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗
