Color pairs
Choose the plan your pool can support.
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I'm inDims the other pairs
- Allied pairs
- WUWUModified
Modify evasive creatures with counters or Equipment, then protect the attacker that turns those upgrades into reliable damage. - UBUBVillains Connive
Use Villains and connive to improve draws, remove the opposing threats, then lift a developed board into the air. - BRBRMayhem
Pair discard outlets with mayhem spells, keeping enough mana to turn the discarded card into immediate board impact. - RGRGLarge Spells
Start with mana and scaling early creatures, then use high-mana-value threats and discounts to produce a larger board than the opponent. - GWGWWeb-Slinging
Attack with useful early creatures, return them for web-slinging, and replay enter effects while counters and temporary flying improve combat. - Enemy pairs
- WBWBWhite–BlackUse white’s persistent counters and black removal to make profitable trades, then recover small creatures and keep pressure on the board.
- URURBlue–RedCombine blue filtering and tempo with red mayhem, aiming to cast more useful spells in the decisive turn.
- BGBGBlack–GreenUse connive and black removal to support green’s growing creatures, with mayhem providing occasional efficient turns.
- RWRWRed–WhiteKeep a low curve, use white counters to improve attacks, and let red discard convert late lands or mayhem cards into pressure.
- UGUGBlue–GreenUse green acceleration and blue tempo to cast larger threats while keeping the opponent off balance.