Hulk, Gamma Goliath MSH 0215 · uncommon

Hulk, Gamma Goliath · {3}{R}{G} · Legendary Creature — Gamma Berserker Hero · Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) · Power / toughness: 6/5
- Price
- from $0.221 printing
- Win rate
- 58.0% GIH 2,367 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands - Draft
- ◆ Key pickReduces other creatures’ power-up costs by three generic mana. Keep several useful upgrade targets; Hulk’s own ability does not receive this reduction.
- Job
- Payoffs
Game-in-hand win rate, all deck colors. 1,373 wins in 2,367 card-in-hand instances.
2,233 distinct games · 1,202 distinct drafts · games recorded Jun 23–Jul 24, 2026.
17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗
Reduces other creatures’ power-up costs by three generic mana. Keep several useful upgrade targets; Hulk’s own ability does not receive this reduction.
How this changes your picks
Rules-derived- Take it when
- Use early creatures and mana growth, then spend a full turn on a threatening power-up creature or several efficient spells.
- What to take next
- Restorative Technique advances mana while strengthening an existing creature. With Hulk in play, later creatures receive both their entry-turn reduction and his reduction.
- Wrong pick
- Power-up is optional. Holding every creature for its upgraded mode can leave your early battlefield empty.
- Mana & splash
- Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.
Support cards
3Interactions from the card text, not a ranking.



More
- One-pick Draft
- Reduces other creatures’ power-up costs by three generic mana. Keep several useful upgrade targets; Hulk’s own ability does not receive this reduction.
- Sealed vs Draft
- Reduces other creatures’ power-up costs by three generic mana. Keep several useful upgrade targets; Hulk’s own ability does not receive this reduction.
Draft data
+1.2 pp vs 56.8% average · 2,367 instances
Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games
#104 of 259 nonland cards by win rate · last seen around pick 2.9 on average (10,322 packs).
25 of 47 multicolor cards · 5 of 20 multicolor uncommon cards.
2,057 matches
Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.
○ Opening hand 55.3% · 908 instances
● Drawn later 59.7% · 1,459 instances
In hand 58.0% · 2,367 instances
Unseen in deck 54.2% · 3,313 instances
+3.8 percentage points when drawn
Compared with multicolor cards
Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.
Best decks for it
no-splash decks only · card-level in-hand rates · 100 minimum
Power-Up RG61.3% ◌326 instancesEach tick is this card’s all-decks rate (58.0% · 2,367 instances). A high card rate does not prove that splashing it will improve your deck.
Usually played with
Deck co-occurrence; not evidence of synergy.
Undercover Skrull2,569 games with both in the deckGo Nuts!2,381 games with both in the deckSavage Land Dinosaur2,167 games with both in the deckHow to read this
Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.
At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.
Where it sits in the set
Above 60% of 259 nonland cards with 100+ instances, in win-rate order.
17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026
Pick a printing for its prices and pull odds.
| Finish | Found in | Price |
|---|---|---|
| Nonfoil | Play Booster | $0.22 |
| Foil | Collector Booster · Play Booster | $0.37 |
Foil in a Collector Booster · Modeled · About 1 in 50 packs (2.00%) · 21.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Foil in a Play Booster · Modeled · About 1 in 325 packs (0.31%) · 8.8% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Nonfoil in a Play Booster · Modeled · About 1 in 27 packs (3.65%) · 67.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
How to pull it
Official rates for the whole category, not this card.
| Booster | Slot | Per pack | Category |
|---|---|---|---|
| Play Booster | Uncommons | 100% per position | Uncommons |
| Play Booster | Wildcard of any rarity | 100% | Wildcard of any rarity |
| Play Booster | Traditional foil of any rarity | 100% | Traditional foil of any rarity |
| Collector Booster | Traditional foil uncommons | 100% per position | Traditional foil uncommons |
Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026
Details & sources
- Legal in
- Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
- Illustration
- Zezhou Chen, MSH 215 · Scryfall ↗
- More like this
- Power-Up cards → · Regular printing printings →
- Sources
- Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗
