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Tatyova, Benthic Druid FDN 0247 · uncommon

Tatyova, Benthic Druid · {3}{G}{U} · Legendary Creature — Merfolk Druid · Landfall — Whenever a land you control enters, you gain 1 life and draw a card. · Power / toughness: 3/3 · "Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

Tatyova, Benthic Druid · {3}{G}{U} · Legendary Creature — Merfolk Druid · Landfall — Whenever a land you control enters, you gain 1 life and draw a card. · Power / toughness: 3/3 · "Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

Price
from $0.301 printing
Win rate
52.7% GIH 23,667 instances · Premier Draft
Nov 12–Dec 15, 2024 · 17Lands
Draft
◆ Key pickEach land entry gains a life and draws a card. Keep a land drop or ramp spell for after the five-mana creature resolves when possible, while still prioritizing the mana needed to deploy it safely.

Game-in-hand win rate, all deck colors. 12,476 wins in 23,667 card-in-hand instances.

21,624 distinct games · 7,831 distinct drafts · games recorded Nov 12–Dec 15, 2024.

17Lands file dated Dec 19, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Ramp · Blue–GreenRamp plan →

Each land entry gains a life and draws a card. Keep a land drop or ramp spell for after the five-mana creature resolves when possible, while still prioritizing the mana needed to deploy it safely.

How this changes your picks

Rules-derived
Take it when
Defend the opening turns, accelerate toward expensive threats, and use land-entry rewards to keep ramp and ordinary land draws useful later.
What to take next
When possible, cast Tatyova before the turn's land drop, or follow her with Grow from the Ashes. Each land entry supplies a separate draw and life gain while advancing your mana.
Wrong pick
Do not keep a hand that only ramps and never affects the board. Save a land for Tatyova only when doing so does not delay the mana you need to cast or defend her.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
Each land entry gains a life and draws a card. Keep a land drop or ramp spell for after the five-mana creature resolves when possible, while still prioritizing the mana needed to deploy it safely.
Sealed vs Draft
Each land entry gains a life and draws a card. Keep a land drop or ramp spell for after the five-mana creature resolves when possible, while still prioritizing the mana needed to deploy it safely.

Draft data

52.7%when drawn (GIH)

−1.8 pp vs 54.6% average · 23,667 instances

Premier Draft · Nov 12–Dec 15, 2024 · average from 791,159 games

#179 of 265 nonland cards by win rate · last seen around pick 4.2 on average (70,737 packs).

18 of 25 multicolor cards · 8 of 10 multicolor uncommon cards.

Taken at pick5.214,290 picks
Makes the deck65.3%14,290 picks with known usage
When played51.4%49,515.7 matchesBenched 54.8%
24,407.3 matches
When drawn52.7%23,667 instances

Pick and maindeck observations: Nov 12–Dec 15, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 49.4% · 9,253 instances
● Drawn later 54.8% · 14,414 instances

In hand 52.7% · 23,667 instances
Unseen in deck 50.1% · 31,691 instances
+2.6 percentage points when drawn

Compared with multicolor cards

Win rate when drawn52.7%23,667 instances18 of 25
Opening hand49.4%9,253 instances18 of 24
Drawn later54.8%14,414 instances17 of 24
In the deck51.3%55,415 instances18 of 25
Without seeing it50.1%31,691 instances16 of 25
Improvement when drawn+2.6 pp23,667 instances / 31,691 instances14 of 25
When benched54.8%24,407.3 matches5 of 25
Makes the deck65.3%14,290 picks with known usage12 of 25
Pick (last seen)4.270,737 packs14 of 25
Taken at5.214,290 picks16 of 25

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Ramp UG54.0%7,868 instances

Each tick is this card’s all-decks rate (52.7% · 23,667 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Grow from the Ashes+7.5 pp15,401 games with both in the deck · 3,790 both drawnBushwhack+5.9 pp20,373 games with both in the deck · 4,964 both drawnLlanowar Elves+3.7 pp20,055 games with both in the deck · 4,996 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 33% of 265 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Nov 12–Dec 15, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FDN 0247 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Starter Collection · Starter Collection Case$0.30
FoilPlay Booster$0.34

How to get it

This printing is a promo, accessory or reference card. No booster chance is claimed; check its listed product or source.

Wizards · Collecting Foundations ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Mathias Kollros, FDN 247 · Scryfall ↗
More like this
Ramp cards → · Regular printing printings →
Sources
Wizards · Foundations release notes · Oct 19, 2026
Wizards · Collecting Foundations · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗