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Locke Cole FIN 0234 · uncommon

Locke Cole · {1}{U}{B} · Legendary Creature — Human Rogue · Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card. · Power / toughness: 2/3 · "As long as there are people who need to be protected, I'll keep on fighting!"

Locke Cole · {1}{U}{B} · Legendary Creature — Human Rogue · Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card. · Power / toughness: 2/3 · "As long as there are people who need to be protected, I'll keep on fighting!"

Price
from $0.212 printings
Win rate
58.0% GIH 30,339 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands
Draft
◆ Key pickDeathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.

Game-in-hand win rate, all deck colors. 17,610 wins in 30,339 card-in-hand instances.

27,796 distinct games · 9,524 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Control · Blue–BlackControl plan →

Deathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.

How this changes your picks

Rules-derived
Take it when
Trade efficiently, use selection and flashback to keep resources flowing, and finish with evasive threats after stabilizing your life total.
What to take next
Use cheap interaction to make a safe Locke attack for filtering, then keep mana to stop the strongest return attack. Revelation can set up later flashback without requiring a combat connection.
Wrong pick
Sanctum stops activated abilities but not static or triggered abilities. A tapped engine can remain dangerous even when it cannot attack.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
Deathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.
Sealed vs Draft
Deathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.

Draft data

58.0%when drawn (GIH)

+2.3 pp vs 55.7% average · 30,339 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#99 of 330 nonland cards by win rate · last seen around pick 4.7 on average (81,576 packs).

24 of 56 multicolor cards · 9 of 21 multicolor uncommon cards.

Taken at pick6.017,139 picks
Makes the deck67.9%17,139 picks with known usage
When played54.5%63,437 matchesBenched 56.3%
26,604 matches
When drawn58.0%30,339 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 57.7% · 11,420 instances
● Drawn later 58.2% · 18,919 instances

In hand 58.0% · 30,339 instances
Unseen in deck 52.7% · 35,076 instances
+5.4 percentage points when drawn

Compared with multicolor cards

Win rate when drawn58.0%30,339 instances24 of 56
Opening hand57.7%11,420 instances20 of 54
Drawn later58.2%18,919 instances26 of 55
In the deck55.2%66,223 instances25 of 56
Without seeing it52.7%35,076 instances28 of 56
Improvement when drawn+5.4 pp30,339 instances / 35,076 instances22 of 56
When benched56.3%26,604 matches2 of 56
Makes the deck67.9%17,139 picks with known usage22 of 56
Pick (last seen)4.781,576 packs32 of 56
Taken at6.017,139 picks31 of 56

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Control UB59.6%10,734 instances

Each tick is this card’s all-decks rate (58.0% · 30,339 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Fight On!+3.9 pp13,033 games with both in the deck · 3,083 both drawnRetrieve the Esper+3.3 pp17,004 games with both in the deck · 4,432 both drawnStuck in Summoner's Sanctum+3.1 pp18,721 games with both in the deck · 5,152 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 70% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0234 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.21
FoilCollector Booster · Play Booster$0.32

Foil in a Collector Booster · Modeled · About 1 in 36 packs (2.75%) · 28.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 301 packs (0.33%) · 9.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.26%) · 63.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard100%Wildcard
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
AKAGI, FIN 234 · Scryfall ↗
More like this
Control cards → · Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗