Locke Cole FIN 0234 · uncommon

Locke Cole · {1}{U}{B} · Legendary Creature — Human Rogue · Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card. · Power / toughness: 2/3 · "As long as there are people who need to be protected, I'll keep on fighting!"
- Price
- from $0.212 printings
- Win rate
- 58.0% GIH 30,339 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands - Draft
- ◆ Key pickDeathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.
- Job
- Enablers
Game-in-hand win rate, all deck colors. 17,610 wins in 30,339 card-in-hand instances.
27,796 distinct games · 9,524 distinct drafts · games recorded Jun 10–Jul 14, 2025.
17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗
Deathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.
How this changes your picks
Rules-derived- Take it when
- Trade efficiently, use selection and flashback to keep resources flowing, and finish with evasive threats after stabilizing your life total.
- What to take next
- Use cheap interaction to make a safe Locke attack for filtering, then keep mana to stop the strongest return attack. Revelation can set up later flashback without requiring a combat connection.
- Wrong pick
- Sanctum stops activated abilities but not static or triggered abilities. A tapped engine can remain dangerous even when it cannot attack.
- Mana & splash
- Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.
Support cards
3Interactions from the card text, not a ranking.



More
- One-pick Draft
- Deathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.
- Sealed vs Draft
- Deathtouch and lifelink support combat while a player connection draws then discards. Use removal to make a safe connection rather than sending the two-power creature into a larger first-strike blocker.
Draft data
+2.3 pp vs 55.7% average · 30,339 instances
Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games
#99 of 330 nonland cards by win rate · last seen around pick 4.7 on average (81,576 packs).
24 of 56 multicolor cards · 9 of 21 multicolor uncommon cards.
26,604 matches
Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.
○ Opening hand 57.7% · 11,420 instances
● Drawn later 58.2% · 18,919 instances
In hand 58.0% · 30,339 instances
Unseen in deck 52.7% · 35,076 instances
+5.4 percentage points when drawn
Compared with multicolor cards
Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.
Best decks for it
no-splash decks only · card-level in-hand rates · 100 minimum
Control UB59.6%10,734 instancesEach tick is this card’s all-decks rate (58.0% · 30,339 instances). A high card rate does not prove that splashing it will improve your deck.
Best with
Adjusted associations, ranked by confidence.
Fight On!+3.9 pp13,033 games with both in the deck · 3,083 both drawnRetrieve the Esper+3.3 pp17,004 games with both in the deck · 4,432 both drawnStuck in Summoner's Sanctum+3.1 pp18,721 games with both in the deck · 5,152 both drawnHow to read this
Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.
At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.
Where it sits in the set
Above 70% of 330 nonland cards with 100+ instances, in win-rate order.
17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025
Pick a printing for its prices and pull odds.
| Finish | Found in | Price |
|---|---|---|
| Nonfoil | Play Booster | $0.21 |
| Foil | Collector Booster · Play Booster | $0.32 |
Foil in a Collector Booster · Modeled · About 1 in 36 packs (2.75%) · 28.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Foil in a Play Booster · Modeled · About 1 in 301 packs (0.33%) · 9.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.26%) · 63.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
How to pull it
Official rates for the whole category, not this card.
| Booster | Slot | Per pack | Category |
|---|---|---|---|
| Play Booster | Uncommons | 100% per position | Uncommons |
| Play Booster | Wildcard | 100% | Wildcard |
| Play Booster | Traditional foil | 100% | Traditional foil |
| Collector Booster | Traditional foil uncommons | 100% per position | Traditional foil uncommons |
Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026
Details & sources
- Legal in
- Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
- Illustration
- AKAGI, FIN 234 · Scryfall ↗
- More like this
- Control cards → · Regular printing printings →
- Sources
- Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗

