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Razzle-Dazzler OTJ 0063 · common

Razzle-Dazzler · {1}{U} · Creature — Human Wizard · Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn. · Power / toughness: 1/2 · "Now you see me, now you—"

Razzle-Dazzler · {1}{U} · Creature — Human Wizard · Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn. · Power / toughness: 1/2 · "Now you see me, now you—"

Price
from $0.061 printing
Win rate
50.3% GIH 47,528 instances · Premier Draft
Apr 16–May 27, 2024 · 17Lands
Draft
◆ Key pickYour second spell gives it a permanent counter and makes it unblockable for the turn.

Game-in-hand win rate, all deck colors. 23,926 wins in 47,528 card-in-hand instances.

40,496 distinct games · 13,348 distinct drafts · games recorded Apr 16–May 27, 2024.

17Lands file dated May 30, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Blue–Red · Blue–RedBlue–Red plan →

Your second spell gives it a permanent counter and makes it unblockable for the turn.

How this changes your picks

Rules-derived
Take it when
Set up inexpensive or plotted spells, then cast two in one turn to turn tempo into cards and permanent growth. Look for support such as Cunning Coyote and Loan Shark.
What to take next
Cast a previously plotted Coyote for free, then another spell to trigger Kraum without needing a large mana reserve.
Wrong pick
Plotting a card is not your first spell. Loan Shark must enter after you have cast at least two spells that turn.
Mana & splash
Count the colored sources needed to cast this card on time; a synergy payoff is not a reason to weaken an otherwise consistent mana base.

More

One-pick Draft
Your second spell gives it a permanent counter and makes it unblockable for the turn.

Draft data

50.3%when drawn (GIH)

−3.8 pp vs 54.1% average · 47,528 instances

Premier Draft · Apr 16–May 27, 2024 · average from 1,172,393 games

#296 of 347 nonland cards by win rate · last seen around pick 7.0 on average (365,252 packs).

39 of 51 blue cards · 12 of 15 blue common cards.

Taken at pick10.044,427 picks
Makes the deck41.0%44,427 picks with known usage
When played49.3%91,940.5 matchesBenched 53.3%
127,167.5 matches
When drawn50.3%47,528 instances

Pick and maindeck observations: Apr 16–May 27, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 48.7% · 18,597 instances
● Drawn later 51.4% · 28,931 instances

In hand 50.3% · 47,528 instances
Unseen in deck 48.4% · 58,575 instances
+2.0 percentage points when drawn

Compared with blue cards

Win rate when drawn50.3%47,528 instances39 of 51
Opening hand48.7%18,597 instances36 of 50
Drawn later51.4%28,931 instances41 of 51
In the deck49.3%106,308 instances37 of 51
Without seeing it48.4%58,575 instances35 of 51
Improvement when drawn+2.0 pp47,528 instances / 58,575 instances37 of 51
When benched53.3%127,167.5 matches43 of 51
Makes the deck41.0%44,427 picks with known usage32 of 51
Pick (last seen)7.0365,252 packs40 of 51
Taken at10.044,427 picks41 of 51

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Blue–Red UR52.2%12,537 instancesBlue–Black UB51.7%4,293 instancesBlue–Green UG50.3%2,707 instancesWhite–Blue WU48.5%3,028 instances

Each tick is this card’s all-decks rate (50.3% · 47,528 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Slick Sequence+5.8 pp16,914 games with both in the deck · 5,127 both drawnSeize the Secrets+5.3 pp20,675 games with both in the deck · 5,712 both drawnIntimidation Campaign+6.2 pp9,824 games with both in the deck · 2,717 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 15% of 347 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Apr 16–May 27, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

OTJ 0063 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.06
FoilCollector Booster · Play Booster$0.13

Foil in a Collector Booster · Modeled · About 1 in 23 packs (4.40%) · 41.7% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 138 packs (0.72%) · 23.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 13 packs (7.91%) · 94.9% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or bonus-sheet replacement80%Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting Outlaws of Thunder Junction ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Wayne Wu, OTJ 63 · Scryfall ↗
More like this
Blue–Red cards → · Regular printing printings →
Sources
Wizards · Collecting Outlaws of Thunder Junction · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗