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Prosperity Tycoon OTJ 0025 · uncommon

Prosperity Tycoon · {3}{W} · Creature — Human Noble · When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{2}, Sacrifice a token: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) · Power / toughness: 4/2

Prosperity Tycoon · {3}{W} · Creature — Human Noble · When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) · Power / toughness: 4/2

Price
from $0.121 printing
Win rate
57.7% GIH 53,478 instances · Premier Draft
Apr 16–May 27, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 30,839 wins in 53,478 card-in-hand instances.

50,424 distinct games · 17,775 distinct drafts · games recorded Apr 16–May 27, 2024.

17Lands file dated May 30, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Brings a Mercenary and can sacrifice a token to survive destruction, though the activation taps it.

More

One-pick Draft
Brings a Mercenary and can sacrifice a token to survive destruction, though the activation taps it.

Draft data

57.7%when drawn (GIH)

+3.5 pp vs 54.1% average · 53,478 instances

Premier Draft · Apr 16–May 27, 2024 · average from 1,172,393 games

#65 of 347 nonland cards by win rate · last seen around pick 4.0 on average (101,877 packs).

8 of 48 white cards · 5 of 16 white uncommon cards.

Taken at pick5.025,551 picks
Makes the deck78.8%25,551 picks with known usage
When played56.5%110,947.6 matchesBenched 54.0%
21,425.4 matches
When drawn57.7%53,478 instances

Pick and maindeck observations: Apr 16–May 27, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 57.0% · 21,936 instances
● Drawn later 58.2% · 31,542 instances

In hand 57.7% · 53,478 instances
Unseen in deck 55.7% · 78,274 instances
+2.0 percentage points when drawn

Compared with white cards

Win rate when drawn57.7%53,478 instances8 of 48
Opening hand57.0%21,936 instances10 of 48
Drawn later58.2%31,542 instances10 of 48
In the deck56.5%131,735 instances7 of 48
Without seeing it55.7%78,274 instances3 of 48
Improvement when drawn+2.0 pp53,478 instances / 78,274 instances18 of 48
When benched54.0%21,425.4 matches31 of 49
Makes the deck78.8%25,551 picks with known usage19 of 49
Pick (last seen)4.0101,877 packs21 of 49
Taken at5.025,551 picks21 of 49

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Green–White GW60.3%10,313 instancesWhite–Black WB59.5%6,430 instancesRed–White RW57.0%4,819 instancesWhite–Blue WU55.4%2,338 instances

Each tick is this card’s all-decks rate (57.7% · 53,478 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Requisition Raid+5.5 pp9,543 games with both in the deck · 1,624 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 82% of 347 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Apr 16–May 27, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

OTJ 0025 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.17
FoilCollector Booster · Play Booster$0.12

Foil in a Collector Booster · Modeled · About 1 in 33 packs (3.00%) · 30.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 309 packs (0.32%) · 11.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.25%) · 69.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting Outlaws of Thunder Junction ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Caio Monteiro, OTJ 25 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Outlaws of Thunder Junction · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗