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Great Train Heist OTJ 0125 · rare

Great Train Heist · {R} · Instant · Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Great Train Heist · {R} · Instant · Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Price
from $4.734 printings
Win rate
53.8% GIH 12,144 instances · Premier Draft
Apr 16–May 27, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 6,533 wins in 12,144 card-in-hand instances.

12,014 distinct games · 4,888 distinct drafts · games recorded Apr 16–May 27, 2024.

17Lands file dated May 30, 2024 · 100-instance minimum · 17Lands public data ↗

Draft data

53.8%when drawn (GIH)

−0.3 pp vs 54.1% average · 12,144 instances

Premier Draft · Apr 16–May 27, 2024 · average from 1,172,393 games

#204 of 347 nonland cards by win rate · last seen around pick 3.0 on average (30,544 packs).

17 of 49 red cards · 6 of 10 red rare cards.

Taken at pick3.47,147 picks
Makes the deck72.6%7,147 picks with known usage
When played52.5%27,390 matchesBenched 52.7%
8,610 matches
When drawn53.8%12,144 instances

Pick and maindeck observations: Apr 16–May 27, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 51.5% · 4,834 instances
● Drawn later 55.3% · 7,310 instances

In hand 53.8% · 12,144 instances
Unseen in deck 51.3% · 19,475 instances
+2.4 percentage points when drawn

Compared with red cards

Win rate when drawn53.8%12,144 instances17 of 49
Opening hand51.5%4,834 instances26 of 47
Drawn later55.3%7,310 instances12 of 47
In the deck52.3%31,671 instances24 of 50
Without seeing it51.3%19,475 instances31 of 50
Improvement when drawn+2.4 pp12,144 instances / 19,475 instances11 of 49
When benched52.7%8,610 matches48 of 50
Makes the deck72.6%7,147 picks with known usage21 of 50
Pick (last seen)3.030,544 packs10 of 50
Taken at3.47,147 picks8 of 50

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Red–White RW58.2%1,755 instancesRed–Green RG56.6%1,453 instancesBlack–Red BR55.3%1,748 instancesBlue–Red UR53.3%983 instances

Each tick is this card’s all-decks rate (53.8% · 12,144 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Mine Raider+5.5 pp8,741 games with both in the deck · 1,483 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 41% of 347 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Apr 16–May 27, 2024

Collect

4 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

OTJ 0125 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$4.73
FoilCollector Booster · Play Booster$5.39

Foil in a Collector Booster · Modeled · About 1 in 85 packs (1.18%) · 13.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 787 packs (0.13%) · 4.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 65 packs (1.55%) · 42.9% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterRare or mythic rare100%Rare or mythic rare
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil OTJ or BIG rare or mythic100%Traditional foil OTJ or BIG rare or mythic

Wizards · Collecting Outlaws of Thunder Junction ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Campbell White, OTJ 125 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Outlaws of Thunder Junction · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗