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Bandit's Haul OTJ 0240 · uncommon

Bandit's Haul · {3} · Artifact · Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from this artifact: Draw a card.

Bandit's Haul · {3} · Artifact · Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from this artifact: Draw a card.

Price
from $0.261 printing
Win rate
53.8% GIH 38,251 instances · Premier Draft
Apr 16–May 27, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 20,564 wins in 38,251 card-in-hand instances.

36,854 distinct games · 13,268 distinct drafts · games recorded Apr 16–May 27, 2024.

17Lands file dated May 30, 2024 · 100-instance minimum · 17Lands public data ↗

Draft data

53.8%when drawn (GIH)

−0.4 pp vs 54.1% average · 38,251 instances

Premier Draft · Apr 16–May 27, 2024 · average from 1,172,393 games

#207 of 347 nonland cards by win rate · last seen around pick 5.4 on average (134,033 packs).

7 of 20 colorless cards · 3 of 7 colorless uncommon cards.

Taken at pick7.322,964 picks
Makes the deck61.1%22,964 picks with known usage
When played53.0%74,366.7 matchesBenched 54.5%
42,333.3 matches
When drawn53.8%38,251 instances

Pick and maindeck observations: Apr 16–May 27, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 53.3% · 15,813 instances
● Drawn later 54.1% · 22,438 instances

In hand 53.8% · 38,251 instances
Unseen in deck 52.3% · 48,096 instances
+1.5 percentage points when drawn

Compared with colorless cards

Win rate when drawn53.8%38,251 instances7 of 20
Opening hand53.3%15,813 instances7 of 20
Drawn later54.1%22,438 instances8 of 20
In the deck53.0%86,474 instances9 of 20
Without seeing it52.3%48,096 instances8 of 20
Improvement when drawn+1.5 pp38,251 instances / 48,096 instances5 of 20
When benched54.5%42,333.3 matches6 of 21
Makes the deck61.1%22,964 picks with known usage8 of 21
Pick (last seen)5.4134,033 packs11 of 21
Taken at7.322,964 picks10 of 21

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Blue–Black UB55.8%1,463 instancesBlack–Red BR53.2%611 instancesWhite–Blue WU50.3% ◌288 instancesBlue–Red UR50.2% ◌404 instancesWhite–Black WB50.2%558 instancesBlack–Green BG49.4% ◌423 instancesBlue–Green UG48.0% ◌125 instancesGreen–White GW45.8% ◌120 instancesRed–White RW37.8% ◌119 instancesRed–Green RG49.4%79 instances · under 100

Each tick is this card’s all-decks rate (53.8% · 38,251 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Cruel Ultimatum+7.0 pp4,762 games with both in the deck · 1,219 both drawnPhantom Interference+4.4 pp17,202 games with both in the deck · 4,547 both drawnAmbush Gigapede+3.6 pp19,429 games with both in the deck · 4,331 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 40% of 347 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Apr 16–May 27, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

OTJ 0240 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Commander Deck Display · Commander Deck Most Wanted · Commander Deck Set of 4 · Deluxe Commander Kit - Most Wanted$0.26
FoilCollector Booster · Play Booster$0.36

Foil in a Collector Booster · Modeled · About 1 in 33 packs (3.00%) · 30.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 309 packs (0.32%) · 11.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.25%) · 69.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting Outlaws of Thunder Junction ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Monztre, OTJ 240 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Outlaws of Thunder Junction · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗