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Fiendish Panda FDN 0120 · uncommon

Fiendish Panda · {2}{W}{B} · Creature — Bear Demon · Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. · Power / toughness: 3/2

Fiendish Panda · {2}{W}{B} · Creature — Bear Demon · Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. · Power / toughness: 3/2

Price
from $0.161 printing
Win rate
55.2% GIH 31,009 instances · Premier Draft
Nov 12–Dec 15, 2024 · 17Lands
Draft
◆ Key pickEach life-gain event adds one counter. Its death trigger uses its last battlefield power and returns another non-Bear creature; simultaneous lethal damage is not prevented by a pending life-gain counter.

Game-in-hand win rate, all deck colors. 17,113 wins in 31,009 card-in-hand instances.

27,920 distinct games · 9,351 distinct drafts · games recorded Nov 12–Dec 15, 2024.

17Lands file dated Dec 19, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Life Gain · White–BlackLife Gain plan →

Each life-gain event adds one counter. Its death trigger uses its last battlefield power and returns another non-Bear creature; simultaneous lethal damage is not prevented by a pending life-gain counter.

How this changes your picks

Rules-derived
Take it when
Play useful creatures that gain life naturally, grow dedicated payoffs through repeated events, and use death value to keep pressure after trades.
What to take next
Cast Dazzling Angel before another creature or Cat Collector. Its life-gain event grows Pridemate or Panda; later Food can provide a separate event when the mana and board make it worthwhile.
Wrong pick
Fiendish Panda gets one counter per life-gain event, not per life gained. Its death trigger uses last battlefield power and excludes Bears; simultaneous lethal damage happens before new counter triggers.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
Each life-gain event adds one counter. Its death trigger uses its last battlefield power and returns another non-Bear creature; simultaneous lethal damage is not prevented by a pending life-gain counter.
Sealed vs Draft
Each life-gain event adds one counter. Its death trigger uses its last battlefield power and returns another non-Bear creature; simultaneous lethal damage is not prevented by a pending life-gain counter.

Draft data

55.2%when drawn (GIH)

+0.6 pp vs 54.6% average · 31,009 instances

Premier Draft · Nov 12–Dec 15, 2024 · average from 791,159 games

#120 of 265 nonland cards by win rate · last seen around pick 4.0 on average (69,786 packs).

14 of 25 multicolor cards · 7 of 10 multicolor uncommon cards.

Taken at pick5.016,192 picks
Makes the deck71.1%16,192 picks with known usage
When played54.5%62,911.5 matchesBenched 54.9%
22,004.5 matches
When drawn55.2%31,009 instances

Pick and maindeck observations: Nov 12–Dec 15, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 52.9% · 12,350 instances
● Drawn later 56.7% · 18,659 instances

In hand 55.2% · 31,009 instances
Unseen in deck 53.8% · 41,484 instances
+1.4 percentage points when drawn

Compared with multicolor cards

Win rate when drawn55.2%31,009 instances14 of 25
Opening hand52.9%12,350 instances16 of 24
Drawn later56.7%18,659 instances12 of 24
In the deck54.4%72,307 instances12 of 25
Without seeing it53.8%41,484 instances6 of 25
Improvement when drawn+1.4 pp31,009 instances / 41,484 instances17 of 25
When benched54.9%22,004.5 matches3 of 25
Makes the deck71.1%16,192 picks with known usage7 of 25
Pick (last seen)4.069,786 packs13 of 25
Taken at5.016,192 picks15 of 25

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Life Gain WB56.2%22,567 instances

Each tick is this card’s all-decks rate (55.2% · 31,009 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Dazzling Angel29,685 games with both in the deckHelpful Hunter29,000 games with both in the deckStab27,919 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 55% of 265 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Nov 12–Dec 15, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FDN 0120 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Starter Collection · Starter Collection Case$0.16
FoilPlay Booster$0.34

How to get it

This printing is a promo, accessory or reference card. No booster chance is claimed; check its listed product or source.

Wizards · Collecting Foundations ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Brian Valeza, FDN 120 · Scryfall ↗
More like this
Life Gain cards → · Regular printing printings →
Sources
Wizards · Foundations release notes · Oct 19, 2026
Wizards · Collecting Foundations · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗