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Celestial Armor FDN 0005 · rare

Celestial Armor · {2}{W} · Artifact — Equipment · Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Celestial Armor · {2}{W} · Artifact — Equipment · Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Price
from $0.365 printings
Win rate
62.0% GIH 19,960 instances · Premier Draft
Nov 12–Dec 15, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 12,368 wins in 19,960 card-in-hand instances.

19,675 distinct games · 6,945 distinct drafts · games recorded Nov 12–Dec 15, 2024.

17Lands file dated Dec 19, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Flash it in response to targeted removal or before combat damage so its entry trigger protects a creature with hexproof and indestructible for the turn. The lasting bonus is +2/+0 and flying; later equip costs four and does not repeat that protection trigger.

More

One-pick Draft
Flash it in response to targeted removal or before combat damage so its entry trigger protects a creature with hexproof and indestructible for the turn. The lasting bonus is +2/+0 and flying; later equip costs four and does not repeat that protection trigger.
Sealed vs Draft
Flash it in response to targeted removal or before combat damage so its entry trigger protects a creature with hexproof and indestructible for the turn. The lasting bonus is +2/+0 and flying; later equip costs four and does not repeat that protection trigger.
Bombs
Flash it in response to targeted removal or before combat damage so its entry trigger protects a creature with hexproof and indestructible for the turn. The lasting bonus is +2/+0 and flying; later equip costs four and does not repeat that protection trigger.

Draft data

62.0%when drawn (GIH)

+7.4 pp vs 54.6% average · 19,960 instances

Premier Draft · Nov 12–Dec 15, 2024 · average from 791,159 games

#7 of 265 nonland cards by win rate · last seen around pick 1.7 on average (12,607 packs).

1 of 44 white cards · 1 of 9 white rare cards.

Taken at pick1.78,357 picks
Makes the deck86.9%8,357 picks with known usage
When played57.7%41,455.3 matchesBenched 52.6%
4,040.7 matches
When drawn62.0%19,960 instances

Pick and maindeck observations: Nov 12–Dec 15, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 60.7% · 8,107 instances
● Drawn later 62.8% · 11,853 instances

In hand 62.0% · 19,960 instances
Unseen in deck 54.5% · 27,638 instances
+7.5 percentage points when drawn

Compared with white cards

Win rate when drawn62.0%19,960 instances1 of 44
Opening hand60.7%8,107 instances4 of 44
Drawn later62.8%11,853 instances1 of 44
In the deck57.6%47,654 instances1 of 44
Without seeing it54.5%27,638 instances28 of 44
Improvement when drawn+7.5 pp19,960 instances / 27,638 instances1 of 44
When benched52.6%4,040.7 matches43 of 44
Makes the deck86.9%8,357 picks with known usage2 of 44
Pick (last seen)1.712,607 packs5 of 44
Taken at1.78,357 picks5 of 44

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Flying WU64.4%4,000 instancesLife Gain WB63.4%4,994 instancesAggro RW63.3%2,496 instances+1/+1 Counters GW62.3%2,256 instances

Each tick is this card’s all-decks rate (62.0% · 19,960 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Helpful Hunter21,944 games with both in the deckBanishing Light20,086 games with both in the deckFelidar Savior20,073 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 98% of 265 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Nov 12–Dec 15, 2024

Collect

5 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FDN 0005 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.36
FoilPlay Booster$0.71

How to get it

This printing is a promo, accessory or reference card. No booster chance is claimed; check its listed product or source.

Wizards · Collecting Foundations ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Olena Richards, FDN 5 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Foundations release notes · Oct 19, 2026
Wizards · Collecting Foundations · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗